// multirestexture.h // // Copyright (C) 2002, Deon Ramsey // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. #ifndef _CELENGINE_MULTITEXTURE_H_ #define _CELENGINE_MULTITEXTURE_H_ #include #include "texture.h" #include #define TEXTURE_RESOLUTION 3 enum { lores = 0, medres = 1, hires = 2 }; class MultiResTexture { public: MultiResTexture(); MultiResTexture(ResourceHandle loTex, ResourceHandle medTex = InvalidResource, ResourceHandle hiTex = InvalidResource); MultiResTexture(const std::string& source, const std::string& path); ~MultiResTexture() {}; void setTexture(const std::string& source, const std::string& path, unsigned int flags = 0); void setTexture(const std::string& source, const std::string& path, float bumpHeight, unsigned int flags); Texture* find(unsigned int resolution); public: ResourceHandle tex[3]; }; #endif // _CELENGINE_MULTITEXTURE_H_