// frustum.h
//
// Copyright (C) 2000, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _FRUSTUM_H_
#define _FRUSTUM_H_
#include <celmath/plane.h>
class Frustum
{
public:
Frustum(float fov, float aspectRatio, float nearDist);
Frustum(float fov, float aspectRatio, float nearDist, float farDist);
void transform(const Mat3f&);
void transform(const Mat4f&);
inline Planef getPlane(int) const;
enum {
Bottom = 0,
Top = 1,
Left = 2,
Right = 3,
Near = 4,
Far = 5,
};
enum Aspect {
Outside = 0,
Inside = 1,
Intersect = 2,
};
Aspect test(const Point3f&) const;
Aspect testSphere(const Point3f& center, float radius) const;
Aspect testSphere(const Point3d& center, double radius) const;
private:
void init(float, float, float, float);
Planef planes[6];
bool infinite;
};
Planef Frustum::getPlane(int which) const
{
return planes[which];
}
#endif // _FRUSTUM_H_
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