[PLOT OPTIONS] [PlotCurve options] Note that all these options only take effect for the next plot. plots the lightcurve for one full orbit. plots the lightcurve for two consecutive orbits. and will zoom on the eclipse of the primary or secondary, respectively. If observational data for the chosen (see next) are in memory, they will be overplotted. : Nightfall computes the lightcurve for several different commonly used in astronomy. Each of these filters is only sensitive for a certain range of wavelenghts (just like the human eye as well). Options include the UBVRIJHK broadband filters, which range from the ultraviolet (U) to the infrared (JHK), and the narrow-band Stroemgren uvby filters. The sensitivity of the is best matched by the and the filters. [ViewGeometry options] These options include visualization of the Roche potential (actually a cross-section in the orbital plane), and visualization of the stars themselves (or the surface grid defining them). In the Roche plot, contours are plotted for the stars, the Roche lobes, and the Lagrange 2 potential, which limits overcontact systems. [StarView and RocheSlicer] are interactive viewing facilities; no options to set. [Postscript] If toggled, output from or will go to a postscript file named . This file will be by the next plot. [OpenGL] If Nightfall has been compiled with OpenGL support, you can toggle between OpenGL animation and gnuplot/pgplot animation. In OpenGL mode you can drag with the left mouse button to change the , and with the middle mouse button to . To , use the space bar. With you can save the individual frames of the animation as JPEG files to generate an MPEG . With you can switch between wireframe, points, and solid display. You can also switch on/off textures, and switch on/off the display of labels and axes. The following keybindings are available in the OpenGL window: zoom out zoom in reset to real observer viewpoint switch to 'points' display mode switch to 'wireframe' display mode switch to 'opaque' display mode toggle textures on/off cycle through texture type (image/temperature/gravity/flux/velocity)

toggle primary texture on/off toggle secondary texture on/off toggle axes on/off toggle movie mode on/off