// This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // Copyright Liam Girdwood 2003 #ifndef _GRID_HH #define _GRID_HH #include #include /*! \namespace Vega * \brief Nova Virtual Sky Engine */ namespace Vega { /*! \class Grid * * Virtual Sky Grid * */ class Grid { public: Grid(); ~Grid(); /*! \fn void clip(double ra_min, double dec_min, double ra_max , double dec_max); * \brief clip detailed (<5 deg size) grid sections. */ void clip(double ra_min, double dec_min, double ra_max , double dec_max); struct GridLine { double x1,y1; double x2,y2; }; private: double get_stepsize (); double m_min_ra; double m_min_dec; double m_max_ra; double m_max_dec; double m_ra_fov; public: int get_ra_lines (std::vector& ra_lines, bool overlap = false); int get_dec_lines (std::vector& dec_lines); int get_labelling (std::vector& posn, std::vector& value); }; }; #endif