// This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // Copyright Liam Girdwood 2003 #ifndef _SKY_FLAT_HH #define _SKY_FLAT_HH #include "sky_proj.hh" /*! \namespace Vega * \brief Nova Virtual Sky Engine */ namespace Vega { /*! \class SkyFlat * Represents a flat sky projection. */ class SkyFlat : public SkyProj { public: SkyFlat(); ~SkyFlat(); void render_grid(); void render_const_lines(); void render_const_bounds(); void render_const_names(); void render_planets(); /*! \fn void get_position (double x, double y, double& ra, double& dec) = 0; * \brief get sky ra,dec at x,y coordinates */ void get_position (double x, double y, double& ra, double& dec); /*! \fn render_basic() * Render the basic/compulsary sky objects */ void render_basic(); /*! \fn bool is_visible(double x, double y); * Is the object visible ? */ bool is_visible(double x, double y); private: void transform(double& x, double& y, double ra_offset); }; }; #endif