#ifndef DisplayX11_h #define DisplayX11_h #include #include "DisplayBase.h" class DisplayX11 : public DisplayBase { public: DisplayX11(const int tr); virtual ~DisplayX11(); void renderImage(PlanetProperties *planetProperties[]); static Window WindowID() { return(window); }; private: Display *display; static Window window; Window root; void computeShift(unsigned long mask, unsigned char &left_shift, unsigned char &right_shift); Pixmap createPixmap(const unsigned char *rgb_data, const int pixmap_width, const int pixmap_height); void decomposePixmap(const Pixmap p, unsigned char *rgb); }; #endif