#include "Map.h"
#include "Options.h"
#include "View.h"
#include "xpUtil.h"
#include "libdisplay/libdisplay.h"
#include "libplanet/Planet.h"
void
drawSphere(const double pX, const double pY, const double pR,
const double oX, const double oY, const double oZ,
const double X, const double Y, const double Z,
DisplayBase *display,
const View *view, const Map *map, Planet *planet,
const double planetRadius)
{
double lat, lon;
unsigned char color[3];
const int j0 = 0;
const int j1 = display->Height();
const int i0 = 0;
const int i1 = display->Width();
// P1 (Observer) is at (oX, oY, oZ), or (0, 0, 0) in view
// coordinates
// P2 (current pixel) is on the line from P1 to (vX, vY, vZ)
// P3 (Planet center) is at (X, Y, Z) in heliocentric rectangular
// Now find the intersection of the line with the planet's sphere.
// This algorithm is from
// http://astronomy.swin.edu.au/~pbourke/geometry/sphereline
const double p1X = 0, p1Y = 0, p1Z = 0;
double p2X, p2Y, p2Z;
double p3X, p3Y, p3Z;
view->RotateToViewCoordinates(X, Y, Z, p3X, p3Y, p3Z);
const double c = 2 * (dot(p1X - p3X, p1Y - p3Y, p1Z - p3Z,
p1X - p3X, p1Y - p3Y, p1Z - p3Z)
- planetRadius * planetRadius);
Options *options = Options::getInstance();
// compute the value of the determinant at the center of the body
view->PixelToViewCoordinates(options->CenterX() - pX,
options->CenterY() - pY,
p2X, p2Y, p2Z);
const double centerA = 2 * (dot(p2X - p1X, p2Y - p1Y, p2Z - p1Z,
p2X - p1X, p2Y - p1Y, p2Z - p1Z));
const double centerB = 2 * (dot(p2X - p1X, p2Y - p1Y, p2Z - p1Z,
p1X - p3X, p1Y - p3Y, p1Z - p3Z));
const double centerDet = centerB * centerB - centerA * c;
for (int j = j0; j < j1; j++)
{
for (int i = i0; i < i1; i++)
{
const double dX = options->CenterX() - i;
const double dY = options->CenterY() - j;
view->PixelToViewCoordinates(dX, dY, p2X, p2Y, p2Z);
const double a = 2 * (dot(p2X - p1X, p2Y - p1Y, p2Z - p1Z,
p2X - p1X, p2Y - p1Y, p2Z - p1Z));
const double b = 2 * (dot(p2X - p1X, p2Y - p1Y, p2Z - p1Z,
p1X - p3X, p1Y - p3Y, p1Z - p3Z));
const double determinant = b*b - a * c;
if (determinant < 0) continue;
double u = -(b + sqrt(determinant));
u /= a;
// if the intersection point is behind the observer, don't
// plot it
if (u < 0) continue;
// coordinates of the intersection point
double iX, iY, iZ;
iX = p1X + u * (p2X - p1X);
iY = p1Y + u * (p2Y - p1Y);
iZ = p1Z + u * (p2Z - p1Z);
view->RotateToXYZ(iX, iY, iZ, iX, iY, iZ);
planet->XYZToPlanetographic(iX, iY, iZ, lat, lon);
map->GetPixel(lat, lon, color);
double darkening = 1;
if (planet->Index() != SUN)
{
darkening = ndot(X - iX, Y - iY, Z - iZ,
X - oX, Y - oY, Z - oZ);
if (darkening < 0)
darkening = 0;
else
darkening = photoFunction(darkening);
}
for (int k = 0; k < 3; k++)
color[k] = static_cast<unsigned char> (color[k]
* darkening);
double opacity = 1;
if (pR * determinant/centerDet < 10)
{
opacity = 1 - pow(1-determinant/centerDet, pR);
}
display->setPixel(i, j, color, opacity);
}
}
}
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