#ifndef PROJECTIONANCIENT_H
#define PROJECTIONANCIENT_H
// This projection contributed by Richard Rognlie <rrognlie@gamerz.net>
#include "ProjectionBase.h"
class ProjectionAncient : public ProjectionBase
{
public:
ProjectionAncient(const int f, const int w, const int h);
bool pixelToSpherical(const double x, const double y,
double &lon, double &lat);
bool sphericalToPixel(double lon, double lat, double &x, double &y) const;
private:
double dispScale_;
};
#endif
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