#include <cmath>
using namespace std;
#include "ProjectionLambert.h"
#include "xpUtil.h"
ProjectionLambert::ProjectionLambert(const int f, const int w, const int h)
: ProjectionBase(f, w, h)
{
isWrapAround_ = true;
}
bool
ProjectionLambert::pixelToSpherical(const double x, const double y,
double &lon, double &lat)
{
const double X = (x - width_/2) * TWO_PI / width_;
const double Y = 1 - 2 * y / height_;
if (fabs(Y) > 1)
{
if (Y < 0)
lat = -M_PI_2;
else
lat = M_PI_2;
}
else
{
lat = asin(Y);
}
lon = X;
if (rotate_) RotateXYZ(lat, lon);
if (lon > M_PI) lon -= TWO_PI;
else if (lon < -M_PI) lon += TWO_PI;
return(true);
}
bool
ProjectionLambert::sphericalToPixel(double lon, double lat,
double &x, double &y) const
{
if (rotate_) RotateZYX(lat, lon);
double X = lon;
const double Y = sin(lat);
if (X >= M_PI) X -= TWO_PI;
else if (X < -M_PI) X += TWO_PI;
x = (width_ * X / TWO_PI) + width_ / 2;
y = (1 - Y) * height_ / 2;
if (y < 0 || y >= height_) return(false);
return(true);
}
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