/* aKode: Resampler (fast) Copyright (C) 2004 Allan Sandfeld Jensen This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _AKODE_FAST_RESAMPLER_H #define _AKODE_FAST_RESAMPLER_H #include "resampler.h" namespace aKode { class AudioFrame; //! Fast low quality resampler using linear interpolation /*! * This is the default resampler, which excels over the SRCResampler * in being LGPL, fast and integer only, but the result is more * noisy. * * The quality of resampling most relevant to low signal samples. * For samples of 44100Hz/16bit or more, it is mostly irrelevant. */ class FastResampler : public Resampler { public: FastResampler(); bool doFrame(AudioFrame* in, AudioFrame* out); void setSampleRate(unsigned int rate); void setSpeed(float speed); float speed; unsigned int sample_rate; }; class FastResamplerPlugin : public ResamplerPlugin { public: virtual FastResampler* openResampler(); }; extern "C" FastResamplerPlugin fast_resampler; } // namespace #endif