/********************************************************************** Audacity: A Digital Audio Editor PitchName.cpp Dominic Mazzoni Vaughan Johnson *******************************************************************//*! \file PitchName.cpp \brief Utilities for converting from frequency to pitch and from pitch to absolute (e.g., C4 for middle C) or nominal (A through G#) pitch name. *//*******************************************************************/ #include #include #include "PitchName.h" // Freq2Pitch takes a frequency in Hz (exponential scale relative to // alphabetic pitch names) and returns a pitch ID number (linear // scale), such that A440 (A4) is 57, middle C (C4) is 48, etc. // The offset to 57 is used to determine the register. // Each register starts with C (e.g., for middle C and A440, // it's register 4). float Freq2Pitch(float freq) { return float (57.0 + (12.0 * (log(freq / 440.0) / log(2.0)))); } // PitchIndex returns the [0,11] index for a float pitchNum, // as per result from Freq2Pitch, corresponding to modulo 12 // of the integer part of (pitchNum + 0.5), so 0=C, 1=C#, etc. unsigned int PitchIndex(float pitchNum) { return ((int)(pitchNum + 0.5) % 12); } wxChar gPitchName[10]; wxChar * p_PitchName; // PitchName takes pitchNum (as per result from // Freq2Pitch) and returns a standard pitch/note name [C, C#, etc.). // Sharps are the default, unless, bWantFlats is true. wxChar * PitchName(float pitchNum, bool bWantFlats /* = false */) { p_PitchName = gPitchName; switch (PitchIndex(pitchNum)) { case 0: *p_PitchName++ = wxT('C'); break; case 1: if (bWantFlats) { *p_PitchName++ = wxT('D'); *p_PitchName++ = wxT('b'); } else { *p_PitchName++ = wxT('C'); *p_PitchName++ = wxT('#'); } break; case 2: *p_PitchName++ = wxT('D'); break; case 3: if (bWantFlats) { *p_PitchName++ = wxT('E'); *p_PitchName++ = wxT('b'); } else { *p_PitchName++ = wxT('D'); *p_PitchName++ = wxT('#'); } break; case 4: *p_PitchName++ = wxT('E'); break; case 5: *p_PitchName++ = wxT('F'); break; case 6: if (bWantFlats) { *p_PitchName++ = wxT('G'); *p_PitchName++ = wxT('b'); } else { *p_PitchName++ = wxT('F'); *p_PitchName++ = wxT('#'); } break; case 7: *p_PitchName++ = wxT('G'); break; case 8: if (bWantFlats) { *p_PitchName++ = wxT('A'); *p_PitchName++ = wxT('b'); } else { *p_PitchName++ = wxT('G'); *p_PitchName++ = wxT('#'); } break; case 9: *p_PitchName++ = wxT('A'); break; case 10: if (bWantFlats) { *p_PitchName++ = wxT('B'); *p_PitchName++ = wxT('b'); } else { *p_PitchName++ = wxT('A'); *p_PitchName++ = wxT('#'); } break; case 11: *p_PitchName++ = wxT('B'); break; } *p_PitchName = wxT('\0'); return gPitchName; } // PitchName_Absolute does the same thing as PitchName, but appends // the register number, e.g., instead of "C" it will return "C4" // if the pitchNum corresonds to middle C. wxChar * PitchName_Absolute(float pitchNum, bool bWantFlats /* = false */) { PitchName(pitchNum, bWantFlats); // PitchName sets p_PitchName to the next available char in gPitchName, // so it's ready to append the register number. wxSnprintf(p_PitchName, 8, wxT("%d"), ((int)(pitchNum + 0.5) / 12)); return gPitchName; } // Indentation settings for Vim and Emacs and unique identifier for Arch, a // version control system. Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 // arch-tag: 71a57231-e6fd-4e65-8839-08451f7b4dff