/********************************************************************** Audacity: A Digital Audio Editor ThemePrefs.cpp James Crook Audacity is free software. This file is licensed under the wxWindows license, see License.txt ********************************************************************//** \class ThemePrefs \brief A PrefsPanel that configures dynamic loading of Theme icons and colours. Provides: - Button to save current theme as a single png image. - Button to load theme from a single png image. - Button to save current theme to multiple png images. - Button to load theme from multiple png images. - (Optional) Button to save theme as Cee data. - Button to read theme from default values in program. - CheckBox for loading custom themes at startup. \see \ref Themability *//********************************************************************/ #include "../Audacity.h" #include #include "../Prefs.h" #include "../Theme.h" #include "../Project.h" #include "../ShuttleGui.h" #include "ThemePrefs.h" enum eThemePrefsIds { idLoadThemeCache=7000, idSaveThemeCache, idLoadThemeComponents, idSaveThemeComponents, idReadThemeInternal, idSaveThemeAsCode }; BEGIN_EVENT_TABLE(ThemePrefs, wxPanel) EVT_BUTTON( idLoadThemeCache, ThemePrefs::OnLoadThemeCache) EVT_BUTTON( idSaveThemeCache, ThemePrefs::OnSaveThemeCache) EVT_BUTTON( idLoadThemeComponents, ThemePrefs::OnLoadThemeComponents) EVT_BUTTON( idSaveThemeComponents, ThemePrefs::OnSaveThemeComponents) EVT_BUTTON( idReadThemeInternal, ThemePrefs::OnReadThemeInternal) EVT_BUTTON( idSaveThemeAsCode, ThemePrefs::OnSaveThemeAsCode) END_EVENT_TABLE() ThemePrefs::ThemePrefs(wxWindow * parent) : PrefsPanel(parent) { SetLabel(_("Theme")); // Provide visual label SetName(_("Theme")); // Provide audible label Populate(); } ThemePrefs::~ThemePrefs(void) { } /// Creates the dialog and its contents. void ThemePrefs::Populate( ) { // First any pre-processing for constructing the GUI. //------------------------- Main section -------------------- // Now construct the GUI itself. // Use 'eIsCreatingFromPrefs' so that the GUI is // initialised with values from gPrefs. ShuttleGui S(this, eIsCreatingFromPrefs); PopulateOrExchange(S); // ----------------------- End of main section -------------- } /// Create the dialog contents, or exchange data with it. void ThemePrefs::PopulateOrExchange( ShuttleGui & S) { S.StartHorizontalLay(wxEXPAND,1); S.StartVerticalLay(0); S.StartStatic( _("Theme Cache - Images && Color")); { S.Id( idSaveThemeCache ).AddButton( _("Save Theme Cache")); S.Id( idLoadThemeCache ).AddButton( _("Load Theme Cache")); // This next button is only provided in Debug mode. // It is for developers who are compiling Audacity themselves // and who who wish to generate a new ThemeAsCeeCode.h and compile it in. #ifdef __WXDEBUG__ // S.Id( idSaveThemeAsCode ).AddButton( wxT("Save Code" )); S.Id( idSaveThemeAsCode ).AddButton( wxT("Output Sourcery" )); #endif S.Id( idReadThemeInternal ).AddButton( _("&Defaults" )); S.TieCheckBox( _("Load Theme Cache At Startup"), wxT("/Theme/LoadAtStart"), false); } S.EndStatic(); // JKC: 'Ergonomic' details: // Theme components are used much less frequently than // the ImageCache. Yet it's easy to click them 'by mistake'. // // To reduce that risk, we use a separate box to separate them off. // And choose text on the buttons that is shorter, making the // buttons smaller and less tempting to click. S.StartStatic( _("Individual Theme Files"),1); { S.Id( idSaveThemeComponents ).AddButton( _("Save Files")); S.Id( idLoadThemeComponents ).AddButton( _("Load Files")); } S.EndStatic(); S.EndVerticalLay(); S.StartStatic( _("Info"), 1 ); { S.AddFixedText( _("Themability is an experimental feature.\n\nTo try it out, click \"Save Theme Cache\" then\nfind and modify the images and colors in \nImageCacheVxx.png using an image editor such \nas the Gimp.\n\nClick \"Load Theme Cache\" to load the changed images\nand colors back into Audacity.\n\n[Only the control toolbar and the colors on the \nwavetrack are currently affected, even though the\nimage file shows other icons too.]\n") ); #ifdef __WXDEBUG__ S.AddFixedText( _("You have compiled Audacity with an extra button, \n'Output Sourcery'. This will save a C version of \nthe image cache that can be compiled in as a default.\n") ); #endif S.AddFixedText( _("If 'Load Theme Cache At Startup' is checked, then \nthe Theme Cache will be loaded when the program \nstarts up.\n\n") ); S.AddFixedText( _("Saving and loading individual theme files uses a \nseparate file for each image, but is otherwise the \nsame idea.\n\n") ); } S.EndStatic(); } /// Update the preferences stored on disk. bool ThemePrefs::Apply() { ShuttleGui S( this, eIsSavingToPrefs ); PopulateOrExchange( S ); return true; } /// Load Theme from multiple png files. void ThemePrefs::OnLoadThemeComponents(wxCommandEvent &event) { theTheme.LoadComponents(); theTheme.ApplyUpdatedImages(); } /// Save Theme to multiple png files. void ThemePrefs::OnSaveThemeComponents(wxCommandEvent &event) { theTheme.SaveComponents(); } /// Load Theme from single png file. void ThemePrefs::OnLoadThemeCache(wxCommandEvent &event) { theTheme.ReadImageCache(); theTheme.ApplyUpdatedImages(); } /// Save Theme to single png file. void ThemePrefs::OnSaveThemeCache(wxCommandEvent &event) { theTheme.CreateImageCache(); theTheme.WriteImageMap( );// bonus - give them the html version. } /// Read Theme from internal storage. void ThemePrefs::OnReadThemeInternal( wxCommandEvent &event) { theTheme.ReadThemeInternal(); theTheme.ApplyUpdatedImages(); } /// Save Theme as C source code. void ThemePrefs::OnSaveThemeAsCode(wxCommandEvent &event) { theTheme.SaveThemeAsCode(); theTheme.WriteImageDefs( );// bonus - give them the Defs too. }