/* CynthiunePauseButton.m - this file is part of Cynthiune * * Copyright (C) 2005 Wolfgang Sourdeau * * Author: Wolfgang Sourdeau * * This file is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This file is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #import #import #import #import "CynthiunePauseButton.h" @implementation CynthiunePauseButton : NSButton - (id) init { if ((self == [super init])) { animationTimer = nil; primaryImage = nil; secondaryImage = nil; animate = NO; animationStatus = NO; } return self; } - (void) dealloc { if (primaryImage) [primaryImage release]; if (secondaryImage) [primaryImage release]; } - (void) _animate { if (animationStatus) { [super setImage: primaryImage]; animationStatus = NO; } else { [super setImage: secondaryImage]; animationStatus = YES; } } - (void) _startAnimation { [super setImage: secondaryImage]; animationStatus = YES; animationTimer = [NSTimer scheduledTimerWithTimeInterval: 0.65 target: self selector: @selector (_animate) userInfo: nil repeats: YES]; [animationTimer explode]; } - (void) _stopAnimation { [animationTimer invalidate]; animationTimer = nil; [super setImage: primaryImage]; } - (void) setImage: (NSImage *) image { [super setImage: image]; SET (primaryImage, image); } - (void) setAlternateImage: (NSImage *) image { SET (secondaryImage, image); } - (void) setState: (int) state { if ([self isEnabled]) { if (state) { if (!animate) { [self _startAnimation]; animate = YES; } } else { if (animate) { [self _stopAnimation]; animate = NO; } } } [super setState: state]; } @end