// Copyright 2004 "Gilles Degottex" // This file is part of "Music" // "Music" is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // "Music" is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _CombedFT_h_ #define _CombedFT_h_ #include #include #include using namespace std; #include #include "Music.h" #include "CFFTW3.h" #include "Algorithm.h" namespace Music { /*! Combed FT for one voice * Hypothesis: the highest energy peak takes part of the instrument sound * O(2*nln(n)) */ class CombedFT : public Transform { protected: vector m_win; CFFTW3 m_comb; double m_f0; double m_audib_ratio; bool m_use_audibility_treshold; double m_zp_factor; double m_window_factor; virtual void init(); virtual void AFreqChanged() {init();} virtual void samplingRateChanged() {init();} virtual void semitoneBoundsChanged() {init();} public: CombedFT(); CFFTW3 m_plan; void setZeroPaddingFactor(double zp); double getZeroPaddingFactor() const {return m_zp_factor;} void setWindowFactor(double wf); double getWindowFactor() const {return m_window_factor;} /*! set audibility ratio of low harmonics against higher ones * decrease influences of low harmonics in the evaluation of the fundamental. * (avoid many too-low evaluation in high frequencies) * Sometimes in high pitch notes (eg. G3 with bari-sax) a "disturbing" component appears * at frequency f=G2 and so the fundamental is badly evaluated. * By "disturbing" I mean: present in the spectral representation, but not audible or weak to much to change the impression of the pitch. * Actually, that's a physiological setting, there is no "true" choice for a such situation. * in [0, inf], 0 mean no correction, a good value seems to be 0.1 */ void useAudibilityRatio(bool use) {m_use_audibility_treshold=use;} void setAudibilityRatio(double audib_ratio=0.1) {m_audib_ratio=audib_ratio;} double getAudibilityRatio() {return m_audib_ratio;} virtual int getSampleAlgoLatency() const; virtual double getFondamentalFreq() const; virtual bool hasNoteRecognized() const {return m_f0>0.0;} virtual int getMinSize() const; virtual void apply(const deque& buff); ~CombedFT(); }; } #endif