// Copyright 2005 "Gilles Degottex" // This file is part of "Music" // "Music" is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // "Music" is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _LATENCYMONOQUANTIZER_H_ #define _LATENCYMONOQUANTIZER_H_ #include using namespace std; #include #include #include using namespace Music; #include "MonoQuantizer.h" class LatencyMonoQuantizer : public MonoQuantizer { QTime m_time; //! in millis float m_latency; struct State{ double m_time; double m_freq; double m_confidence; State(double t, double f, double c=1.0) : m_time(t), m_freq(f), m_confidence(c) {} }; deque m_states; struct Note{ int m_dens; double m_avg_freq; Note(double f) : m_dens(1), m_avg_freq(f) {} }; QTime m_duration; public: LatencyMonoQuantizer(); void setLatency(float latency) {m_latency=latency;} double getLatency() {return m_latency;} virtual void quantize(double freq); virtual void reset(); virtual ~LatencyMonoQuantizer(){} }; #endif // _LATENCYMONOQUANTIZER_H_