// -*- C++ -*- // $Id: field_impl.h,v 1.4 2002/06/29 14:43:00 t1mpy Exp $ // id3lib: a C++ library for creating and manipulating id3v1/v2 tags // Copyright 1999, 2000 Scott Thomas Haug // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Library General Public License as published by // the Free Software Foundation; either version 2 of the License, or (at your // option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public // License for more details. // // You should have received a copy of the GNU Library General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // The id3lib authors encourage improvements and optimisations to be sent to // the id3lib coordinator. Please see the README file for details on where to // send such submissions. See the AUTHORS file for a list of people who have // contributed to id3lib. See the ChangeLog file for a list of changes to // id3lib. These files are distributed with id3lib at // http://download.sourceforge.net/id3lib/ #ifndef _ID3LIB_FIELD_IMPL_H_ #define _ID3LIB_FIELD_IMPL_H_ #include #include "field.h" #include "id3/id3lib_strings.h" struct ID3_FieldDef; struct ID3_FrameDef; class ID3_Frame; class ID3_Reader; class ID3_FieldImpl : public ID3_Field { friend class ID3_FrameImpl; public: ~ID3_FieldImpl(); void Clear(); size_t Size() const; size_t BinSize() const; size_t GetNumTextItems() const; // integer field functions ID3_Field& operator= (uint32 val) { this->Set(val); return *this; } void Set(uint32); uint32 Get() const; void SetInteger(uint32); uint32 GetInteger() const; // ASCII string field functions ID3_Field& operator= (const char* s) { this->Set(s); return *this; } size_t Set(const char* data); size_t Get(char*, size_t) const; size_t Get(char*, size_t, size_t) const; const char* GetRawText() const; const char* GetRawTextItem(size_t) const; size_t Add(const char* data); dami::String GetText() const; dami::String GetTextItem(size_t) const; size_t SetText(dami::String); size_t AddText(dami::String); // Unicode string field functions ID3_Field& operator= (const unicode_t* s) { this->Set(s); return *this; } size_t Set(const unicode_t*); size_t Get(unicode_t *buffer, size_t) const; size_t Get(unicode_t *buffer, size_t, size_t) const; size_t Add(const unicode_t*); const unicode_t* GetRawUnicodeText() const; const unicode_t* GetRawUnicodeTextItem(size_t) const; // binary field functions size_t Set(const uchar* buf, size_t size); size_t Set(const char* buf, size_t size) { return this->Set(reinterpret_cast(buf), size); } size_t Get(uchar*, size_t) const; const uchar* GetRawBinary() const; void FromFile(const char*); void ToFile(const char *sInfo) const; size_t SetBinary(dami::BString); dami::BString GetBinary() const; // miscelaneous functions ID3_Field& operator=( const ID3_Field & ); bool InScope(ID3_V2Spec spec) const { return _spec_begin <= spec && spec <= _spec_end; } ID3_FieldID GetID() const { return _id; } ID3_FieldType GetType() const { return _type; } bool SetEncoding(ID3_TextEnc enc); ID3_TextEnc GetEncoding() const { return _enc; } bool IsEncodable() const { return (_flags & ID3FF_ENCODABLE) > 0; } void Render(ID3_Writer&) const; bool Parse(ID3_Reader&); bool HasChanged() const; private: size_t SetText_i(dami::String); size_t AddText_i(dami::String); private: // To prevent public instantiation, the constructor is made private ID3_FieldImpl(); ID3_FieldImpl(const ID3_FieldDef&); const ID3_FieldID _id; // the ID of this field const ID3_FieldType _type; // what type is this field or should be const ID3_V2Spec _spec_begin; // spec end const ID3_V2Spec _spec_end; // spec begin const flags_t _flags; // special field flags mutable bool _changed; // field changed since last parse/render? dami::BString _binary; // for binary strings dami::String _text; // for ascii strings uint32 _integer; // for numbers const size_t _fixed_size; // for fixed length fields (0 if not) size_t _num_items; // the number of items in the text string ID3_TextEnc _enc; // encoding for text fields protected: void RenderInteger(ID3_Writer&) const; void RenderText(ID3_Writer&) const; void RenderBinary(ID3_Writer&) const; bool ParseInteger(ID3_Reader&); bool ParseText(ID3_Reader&); bool ParseBinary(ID3_Reader&); }; // Ack! Not for public use ID3_FrameDef *ID3_FindFrameDef(ID3_FrameID id); ID3_FrameID ID3_FindFrameID(const char *id); #endif /* _ID3LIB_FIELD_H_ */