// $Id: field_integer.cpp,v 1.21 2002/07/02 22:12:13 t1mpy Exp $ // id3lib: a C++ library for creating and manipulating id3v1/v2 tags // Copyright 1999, 2000 Scott Thomas Haug // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Library General Public License as published by // the Free Software Foundation; either version 2 of the License, or (at your // option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public // License for more details. // // You should have received a copy of the GNU Library General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // The id3lib authors encourage improvements and optimisations to be sent to // the id3lib coordinator. Please see the README file for details on where to // send such submissions. See the AUTHORS file for a list of people who have // contributed to id3lib. See the ChangeLog file for a list of changes to // id3lib. These files are distributed with id3lib at // http://download.sourceforge.net/id3lib/ #include "field_impl.h" #include "id3/utils.h" // has "id3/id3lib_streams.h" "id3/globals.h" "id3/id3lib_strings.h" #include "io_helpers.h" using namespace dami; /** \fn ID3_Field& ID3_Field::operator=(uint32 val) ** \brief A shortcut for the Set method. ** ** \code ** myFrame.GetField(ID3FN_PICTURETYPE)->= 0x0B; ** \endcode ** ** \param val The data to assign to this field ** \sa Set(uint32) **/ /** \brief Sets the value of the field to the specified integer. ** \param data The data to assign to this field **/ void ID3_FieldImpl::Set(uint32 val) { this->SetInteger(val); } void ID3_FieldImpl::SetInteger(uint32 val) { if (this->GetType() == ID3FTY_INTEGER) { this->Clear(); _integer = val; _changed = true; } } /** \fn uint32 ID3_Field::Get() const ** \brief Returns the value of the integer field. ** ** \code ** uint32 picType = myFrame.GetField(ID3FN_PICTURETYPE)->Get(); ** \endcode ** ** \return The value of the integer field **/ uint32 ID3_FieldImpl::Get() const { return this->GetInteger(); } uint32 ID3_FieldImpl::GetInteger() const { uint32 val = 0; if (this->GetType() == ID3FTY_INTEGER) { val = _integer; } return val; } bool ID3_FieldImpl::ParseInteger(ID3_Reader& reader) { ID3D_NOTICE( "ID3_FieldImpl::ParseInteger(): beg = " << reader.getBeg() ); ID3D_NOTICE( "ID3_FieldImpl::ParseInteger(): cur = " << reader.getCur() ); ID3D_NOTICE( "ID3_FieldImpl::ParseInteger(): end = " << reader.getEnd() ); bool success = false; if (!reader.atEnd()) { this->Clear(); size_t fixed = this->Size(); size_t nBytes = (fixed > 0) ? fixed : sizeof(uint32); this->Set(io::readBENumber(reader, nBytes)); _changed = false; success = true; } return success; } void ID3_FieldImpl::RenderInteger(ID3_Writer& writer) const { io::writeBENumber(writer, _integer, this->Size()); }