// $Id: frame_render.cpp,v 1.27 2002/07/31 13:45:18 t1mpy Exp $ // id3lib: a C++ library for creating and manipulating id3v1/v2 tags // Copyright 1999, 2000 Scott Thomas Haug // Copyright 2002 Thijmen Klok (thijmen@id3lib.org) // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Library General Public License as published by // the Free Software Foundation; either version 2 of the License, or (at your // option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public // License for more details. // // You should have received a copy of the GNU Library General Public License // along with this library; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // The id3lib authors encourage improvements and optimisations to be sent to // the id3lib coordinator. Please see the README file for details on where to // send such submissions. See the AUTHORS file for a list of people who have // contributed to id3lib. See the ChangeLog file for a list of changes to // id3lib. These files are distributed with id3lib at // http://download.sourceforge.net/id3lib/ #if defined HAVE_CONFIG_H #include #endif //#include #include #include #include "tag.h" #include "frame_impl.h" #include "id3/io_decorators.h" //has "readers.h" "io_helpers.h" "utils.h" #include "io_strings.h" #include "io_helpers.h" using namespace dami; namespace { void renderFields(ID3_Writer& writer, const ID3_FrameImpl& frame) { ID3_TextEnc enc = ID3TE_ASCII; for (ID3_FrameImpl::const_iterator fi = frame.begin(); fi != frame.end(); ++fi) { ID3_Field* fld = *fi; if (fld != NULL && fld->InScope(frame.GetSpec())) { if (fld->GetID() == ID3FN_TEXTENC) { enc = static_cast(fld->Get()); ID3D_NOTICE( "id3::v2::renderFields(): found encoding = " << enc ); } else { fld->SetEncoding(enc); } fld->Render(writer); } } } } void ID3_FrameImpl::Render(ID3_Writer& writer) const { // Return immediately if we have no fields, which (usually) means we're // trying to render a frame which has been Cleared or hasn't been initialized if (!this->NumFields()) { return; } ID3_FrameHeader hdr; const size_t hdr_size = hdr.Size(); // 1. Write out the field data to the buffer, with the assumption that // we won't be decompressing, since this is the usual behavior String flds; io::StringWriter fldWriter(flds); size_t origSize = 0; if (!this->GetCompression()) { renderFields(fldWriter, *this); origSize = flds.size(); ID3D_NOTICE ( "ID3_FrameImpl::Render(): uncompressed fields" ); } else { io::CompressedWriter cr(fldWriter); renderFields(cr, *this); cr.flush(); origSize = cr.getOrigSize(); ID3D_NOTICE ( "ID3_FrameImpl::Render(): compressed fields, orig size = " << origSize ); } size_t fldSize = flds.size(); ID3D_NOTICE ( "ID3_FrameImpl::Render(): field size = " << fldSize ); // No need to not write empty frames, why would we not? They can be used to fill up padding space // which is even recommended in the id3 spec. // if (fldSize == 0) // { // ID3D_WARNING ( "ID3_FrameImpl::Render(): no field data" ); // return; // } // determine which flags need to be set uchar eID = this->GetEncryptionID(), gID = this->GetGroupingID(); ID3_FrameID fid = this->GetID(); if (fid == ID3FID_NOFRAME) { const char *tid = this->GetTextID(); hdr.SetUnknownFrame(tid); } else { hdr.SetFrameID(fid); } hdr.SetEncryption(eID > 0); hdr.SetGrouping(gID > 0); hdr.SetCompression(origSize > fldSize); hdr.SetDataSize(fldSize + ((hdr.GetCompression() ? 4 : 0) + (hdr.GetEncryption() ? 1 : 0) + (hdr.GetGrouping() ? 1 : 0))); // write out the header hdr.Render(writer); if (fldSize != 0) { // No-man's land! Not part of the header, not part of the data if (hdr.GetCompression()) { io::writeBENumber(writer, origSize, sizeof(uint32)); ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, wrote origSize = " << origSize ); } if (hdr.GetEncryption()) { writer.writeChar(eID); ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, encryption id = " << eID ); } if (hdr.GetGrouping()) { writer.writeChar(gID); ID3D_NOTICE( "ID3_FrameImpl::Render(): frame is compressed, grouping id = " << gID ); } // Write the field data writer.writeChars(flds.data(), fldSize); } _changed = false; }