#include struct PLAYER { int pid; int kill; int cmd; int paused; }; /* TUI player control */ #define PLAYER_NO_CMD 0 #define PLAYER_PAUSE 1 #define PLAYER_RELOAD 2 #define PLAYER_SKIP 3 pid_t player_play (struct CONFIG *cfg, struct DIR_INFO *dinfo, int item); int player_status (struct PLAYER *p); void player_kill (struct PLAYER *p); void player_stop (struct PLAYER *p); void player_cont (struct PLAYER *p);