#include "cdk.h" DeclareCDKObjects(my_funcs,Dialog); /* * This function creates a dialog widget. */ CDKDIALOG *newCDKDialog (CDKSCREEN *cdkscreen, int xplace, int yplace, char **mesg, int rows, char **buttonLabel, int buttonCount, chtype highlight, boolean separator, boolean Box, boolean shadow) { /* Declare local variables. */ CDKDIALOG *dialog = newCDKObject(CDKDIALOG, &my_funcs); int boxWidth = MIN_DIALOG_WIDTH; int boxHeight = rows + 3 + separator; int maxmessagewidth = -1; int buttonwidth = 0; int xpos = xplace; int ypos = yplace; int temp = 0; int buttonadj = 0; int x = 0; /* Translate the char * message to a chtype * */ for (x=0; x < rows; x++) { dialog->info[x] = char2Chtype (mesg[x], &dialog->infoLen[x], &dialog->infoPos[x]); maxmessagewidth = MAXIMUM(maxmessagewidth, dialog->infoLen[x]); } /* Translate the button label char * to a chtype * */ for (x = 0; x < buttonCount; x++) { dialog->buttonLabel[x] = char2Chtype (buttonLabel[x], &dialog->buttonLen[x], &temp); buttonwidth += dialog->buttonLen[x] + 1; } buttonwidth--; /* Determine the final dimensions of the box. */ boxWidth = MAXIMUM(boxWidth, maxmessagewidth); boxWidth = MAXIMUM(boxWidth, buttonwidth); boxWidth = boxWidth + 4; /* Now we have to readjust the x and y positions. */ alignxy (cdkscreen->window, &xpos, &ypos, boxWidth, boxHeight); /* Set up the dialog box attributes. */ ScreenOf(dialog) = cdkscreen; dialog->parent = cdkscreen->window; dialog->win = newwin (boxHeight, boxWidth, ypos, xpos); dialog->shadowWin = 0; dialog->buttonCount = buttonCount; dialog->currentButton = 0; dialog->messageRows = rows; dialog->boxHeight = boxHeight; dialog->boxWidth = boxWidth; dialog->highlight = highlight; dialog->separator = separator; dialog->exitType = vNEVER_ACTIVATED; ObjOf(dialog)->box = Box; dialog->shadow = shadow; dialog->ULChar = ACS_ULCORNER; dialog->URChar = ACS_URCORNER; dialog->LLChar = ACS_LLCORNER; dialog->LRChar = ACS_LRCORNER; dialog->HChar = ACS_HLINE; dialog->VChar = ACS_VLINE; dialog->BoxAttrib = A_NORMAL; dialog->preProcessFunction = 0; dialog->preProcessData = 0; dialog->postProcessFunction = 0; dialog->postProcessData = 0; /* If we couldn't create the window, we should return a null value. */ if (dialog->win == 0) { /* Couldn't create the window. Clean up used memory. */ for (x=0; x < dialog->messageRows ; x++) { freeChtype (dialog->info[x]); } for (x=0; x < dialog->buttonCount; x++) { freeChtype (dialog->buttonLabel[x]); } /* Remove the memory used by the dialog pointer. */ free (dialog); /* Return a null dialog box. */ return (0); } keypad (dialog->win, TRUE); /* Find the button positions. */ buttonadj = ((int)((boxWidth-buttonwidth)/2)); for (x = 0; x < buttonCount; x++) { dialog->buttonPos[x] = buttonadj; buttonadj = buttonadj + dialog->buttonLen[x] + 1; } /* Create the string alignments. */ for (x=0; x < rows; x++) { dialog->infoPos[x] = justifyString (boxWidth, dialog->infoLen[x], dialog->infoPos[x]); } /* Was there a shadow? */ if (shadow) { dialog->shadowWin = newwin (boxHeight, boxWidth, ypos + 1, xpos + 1); } /* Empty the key bindings. */ cleanCDKObjectBindings (vDIALOG, dialog); /* Register this baby. */ registerCDKObject (cdkscreen, vDIALOG, dialog); /* Return the dialog box pointer. */ return (dialog); } /* * This lets the user select the button. */ int activateCDKDialog (CDKDIALOG *dialog, chtype *actions) { /* Declare local variables. */ chtype input = 0; int ret; /* Draw the dialog box. */ drawCDKDialog (dialog, ObjOf(dialog)->box); /* Lets move to the first button. */ writeChtypeAttrib (dialog->win, dialog->buttonPos[dialog->currentButton], dialog->boxHeight-2, dialog->buttonLabel[dialog->currentButton], dialog->highlight, HORIZONTAL, 0, dialog->buttonLen[dialog->currentButton]); wrefresh (dialog->win); /* Check if actions is null. */ if (actions == 0) { for (;;) { /* Get the input. */ input = wgetch (dialog->win); /* Inject the character into the widget. */ ret = injectCDKDialog (dialog, input); if (dialog->exitType != vEARLY_EXIT) { return ret; } } } else { int length = chlen (actions); int x = 0; /* Inject each character one at a time. */ for (x=0; x < length; x++) { ret = injectCDKDialog (dialog, actions[x]); if (dialog->exitType != vEARLY_EXIT) { return ret; } } } /* Set the exit type and exit. */ dialog->exitType = vEARLY_EXIT; return -1; } /* * This injects a single character into the dialog widget. */ int injectCDKDialog (CDKDIALOG *dialog, chtype input) { int firstButton = 0; int lastButton = dialog->buttonCount - 1; int ppReturn = 1; /* Set the exit type. */ dialog->exitType = vEARLY_EXIT; /* Check if there is a pre-process function to be called. */ if (dialog->preProcessFunction != 0) { ppReturn = dialog->preProcessFunction (vDIALOG, dialog, dialog->preProcessData, input); } /* Should we continue? */ if (ppReturn != 0) { /* Check for a key binding. */ if (checkCDKObjectBind (vDIALOG, dialog, input) != 0) { dialog->exitType = vESCAPE_HIT; return -1; } else { switch (input) { case KEY_LEFT : case CDK_PREV : if (dialog->currentButton == firstButton) { dialog->currentButton = lastButton;; } else { dialog->currentButton--; } break; case KEY_RIGHT : case CDK_NEXT : case KEY_TAB : case ' ' : if (dialog->currentButton == lastButton) { dialog->currentButton = firstButton; } else { dialog->currentButton++; } break; case KEY_UP : case KEY_DOWN : Beep(); break; case CDK_REFRESH : eraseCDKScreen (ScreenOf(dialog)); refreshCDKScreen (ScreenOf(dialog)); break; case KEY_ESC : dialog->exitType = vESCAPE_HIT; return -1; case KEY_RETURN : case KEY_ENTER : dialog->exitType = vNORMAL; return dialog->currentButton; default : break; } } /* Should we call a post-process? */ if (dialog->postProcessFunction != 0) { dialog->postProcessFunction (vDIALOG, dialog, dialog->postProcessData, input); } } /* Redraw the buttons. */ drawCDKDialogButtons (dialog); wrefresh (dialog->win); /* Exit the dialog box. */ dialog->exitType = vEARLY_EXIT; return -1; } /* * This moves the dialog field to the given location. */ static void _moveCDKDialog (CDKOBJS *object, int xplace, int yplace, boolean relative, boolean refresh_flag) { CDKDIALOG *dialog = (CDKDIALOG *)object; /* Declare local variables. */ int currentX = getbegx(dialog->win); int currentY = getbegy(dialog->win); int xpos = xplace; int ypos = yplace; int xdiff = 0; int ydiff = 0; /* * If this is a relative move, then we will adjust where we want * to move to. */ if (relative) { xpos = getbegx(dialog->win) + xplace; ypos = getbegy(dialog->win) + yplace; } /* Adjust the window if we need to. */ alignxy (WindowOf(dialog), &xpos, &ypos, dialog->boxWidth, dialog->boxHeight); /* Get the difference. */ xdiff = currentX - xpos; ydiff = currentY - ypos; /* Move the window to the new location. */ moveCursesWindow(dialog->win, -xdiff, -ydiff); /* If there is a shadow box we have to move it too. */ if (dialog->shadowWin != 0) { moveCursesWindow(dialog->shadowWin, -xdiff, -ydiff); } /* Touch the windows so they 'move'. */ touchwin (WindowOf(dialog)); wrefresh (WindowOf(dialog)); /* Redraw the window, if they asked for it. */ if (refresh_flag) { drawCDKDialog (dialog, ObjOf(dialog)->box); } } /* * This function draws the dialog widget. */ static void _drawCDKDialog (CDKOBJS *object, boolean Box) { CDKDIALOG *dialog = (CDKDIALOG *)object; int x = 0; /* Is there a shadow? */ if (dialog->shadowWin != 0) { drawShadow (dialog->shadowWin); } /* Box the widget if they asked. */ if (Box) { attrbox (dialog->win, dialog->ULChar, dialog->URChar, dialog->LLChar, dialog->LRChar, dialog->HChar, dialog->VChar, dialog->BoxAttrib); } /* Draw in the message. */ for (x=0; x < dialog->messageRows; x++) { writeChtype (dialog->win, dialog->infoPos[x], x + 1, dialog->info[x], HORIZONTAL, 0, dialog->infoLen[x]); } /* Draw in the buttons. */ drawCDKDialogButtons (dialog); /* Refresh the window. */ touchwin (dialog->win); wrefresh (dialog->win); } /* * This function destroys the dialog widget. */ void destroyCDKDialog (CDKDIALOG *dialog) { /* Declare local variables. */ int x = 0; /* Erase the object. */ eraseCDKDialog (dialog); /* Clean up the char pointers. */ for (x=0; x < dialog->messageRows ; x++) { freeChtype (dialog->info[x]); } for (x=0; x < dialog->buttonCount; x++) { freeChtype (dialog->buttonLabel[x]); } /* Clean up the windows. */ deleteCursesWindow (dialog->win); deleteCursesWindow (dialog->shadowWin); /* Unregister this object. */ unregisterCDKObject (vDIALOG, dialog); /* Finish cleaning up. */ free (dialog); } /* * This function erases the dialog widget from the screen. */ static void _eraseCDKDialog (CDKOBJS *object) { CDKDIALOG *dialog = (CDKDIALOG *)object; eraseCursesWindow (dialog->win); eraseCursesWindow (dialog->shadowWin); } /* * This sets attributes of the dialog box. */ void setCDKDialog (CDKDIALOG *dialog, chtype highlight, boolean separator, boolean Box) { setCDKDialogHighlight (dialog, highlight); setCDKDialogSeparator (dialog, separator); setCDKDialogBox (dialog, Box); } /* * This sets the highlight attribute for the buttons. */ void setCDKDialogHighlight (CDKDIALOG *dialog, chtype highlight) { dialog->highlight = highlight; } chtype getCDKDialogHighlight (CDKDIALOG *dialog) { return dialog->highlight; } /* * This sets whether or not the dialog box will have a separator line. */ void setCDKDialogSeparator (CDKDIALOG *dialog, boolean separator) { dialog->separator = separator; } boolean getCDKDialogSeparator (CDKDIALOG *dialog) { return dialog->separator; } /* * This sets the box attribute of the widget. */ void setCDKDialogBox (CDKDIALOG *dialog, boolean Box) { ObjOf(dialog)->box = Box; } boolean getCDKDialogBox (CDKDIALOG *dialog) { return ObjOf(dialog)->box; } /* * These functions set the drawing characters of the widget. */ void setCDKDialogULChar (CDKDIALOG *dialog, chtype character) { dialog->ULChar = character; } void setCDKDialogURChar (CDKDIALOG *dialog, chtype character) { dialog->URChar = character; } void setCDKDialogLLChar (CDKDIALOG *dialog, chtype character) { dialog->LLChar = character; } void setCDKDialogLRChar (CDKDIALOG *dialog, chtype character) { dialog->LRChar = character; } void setCDKDialogVerticalChar (CDKDIALOG *dialog, chtype character) { dialog->VChar = character; } void setCDKDialogHorizontalChar (CDKDIALOG *dialog, chtype character) { dialog->HChar = character; } void setCDKDialogBoxAttribute (CDKDIALOG *dialog, chtype character) { dialog->BoxAttrib = character; } /* * This sets the background color of the widget. */ void setCDKDialogBackgroundColor (CDKDIALOG *dialog, char *color) { chtype *holder = 0; int junk1, junk2; /* Make sure the color isn't null. */ if (color == 0) { return; } /* Convert the value of the environment variable to a chtype. */ holder = char2Chtype (color, &junk1, &junk2); /* Set the widgets background color. */ wbkgd (dialog->win, holder[0]); /* Clean up. */ freeChtype (holder); } /* * This draws the dialog buttons and the separation line. */ void drawCDKDialogButtons (CDKDIALOG *dialog) { /* Declare local variables. */ int x; for (x=0; x < dialog->buttonCount; x++) { writeChtype (dialog->win, dialog->buttonPos[x], dialog->boxHeight-2, dialog->buttonLabel[x], HORIZONTAL, 0, dialog->buttonLen[x]); } writeChtypeAttrib (dialog->win, dialog->buttonPos[dialog->currentButton], dialog->boxHeight-2, dialog->buttonLabel[dialog->currentButton], dialog->highlight, HORIZONTAL, 0, dialog->buttonLen[dialog->currentButton]); /* Draw the separation line. */ if (dialog->separator) { for (x=1; x < dialog->boxWidth-1; x++) { mvwaddch (dialog->win, dialog->boxHeight-3, x, ACS_HLINE | dialog->BoxAttrib); } mvwaddch (dialog->win, dialog->boxHeight-3, 0, ACS_LTEE | dialog->BoxAttrib); mvwaddch (dialog->win, dialog->boxHeight-3, getmaxx(dialog->win)-1, ACS_RTEE | dialog->BoxAttrib); } } /* * This function sets the pre-process function. */ void setCDKDialogPreProcess (CDKDIALOG *dialog, PROCESSFN callback, void *data) { dialog->preProcessFunction = callback; dialog->preProcessData = data; } /* * This function sets the post-process function. */ void setCDKDialogPostProcess (CDKDIALOG *dialog, PROCESSFN callback, void *data) { dialog->postProcessFunction = callback; dialog->postProcessData = data; }