# Microsoft Developer Studio Project File - Name="mppdec" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=mppdec - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mppdec.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "mppdec.mak" CFG="mppdec - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "mppdec - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "mppdec - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "mppdec - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /G6 /Gr /Zp4 /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "MPP_DECODER" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG MPP_DECODER" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ws2_32.lib setargv.obj /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "mppdec - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /G6 /Zp16 /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "MPP_DECODER" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /d "_DEBUG MPP_DECODER" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib setargv.obj /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /profile !ENDIF # Begin Target # Name "mppdec - Win32 Release" # Name "mppdec - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\_setargv.c # End Source File # Begin Source File SOURCE=.\cpu_feat.nas !IF "$(CFG)" == "mppdec - Win32 Release" # Begin Custom Build - Assembling $(InputPath) InputPath=.\cpu_feat.nas InputName=cpu_feat "Release/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "C:/PROGRAM FILES/NASM/NASMW" -f win32 -o Release/$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "mppdec - Win32 Debug" # Begin Custom Build - Assembling $(InputPath) InputPath=.\cpu_feat.nas InputName=cpu_feat "Debug/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "NASMW" -f win32 -o Debug/$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\decode.c # End Source File # Begin Source File SOURCE=.\http.c # End Source File # Begin Source File SOURCE=.\huffsv7.c # End Source File # Begin Source File SOURCE=.\huffsv46.c # End Source File # Begin Source File SOURCE=.\id3tag.c # End Source File # Begin Source File SOURCE=.\mppdec.c # End Source File # Begin Source File SOURCE=.\profile.c # End Source File # Begin Source File SOURCE=.\requant.c # End Source File # Begin Source File SOURCE=.\stderr.c # End Source File # Begin Source File SOURCE=.\synth.c # End Source File # Begin Source File SOURCE=.\synthasm.nas !IF "$(CFG)" == "mppdec - 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