// qsynthEngine.cpp // /**************************************************************************** Copyright (C) 2003-2006, rncbc aka Rui Nuno Capela. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *****************************************************************************/ #include "qsynthEngine.h" //------------------------------------------------------------------------- // qsynthEngine - Meta-fluidsynth engine structure class. // // Constructor. qsynthEngine::qsynthEngine ( qsynthOptions *pOptions, const QString& sName ) { // We're the default (first) engine whether we've given a name... m_bDefault = sName.isEmpty(); if (m_bDefault) { m_pSetup = pOptions->defaultSetup(); } else { m_pSetup = new qsynthSetup(); pOptions->loadSetup(m_pSetup, sName); } // From now on, we must have a name. m_sName = m_pSetup->sDisplayName; pSynth = NULL; pAudioDriver = NULL; pMidiRouter = NULL; pMidiDriver = NULL; pPlayer = NULL; pServer = NULL; iMidiEvent = 0; iMidiState = 0; bMeterEnabled = false; fMeterValue[0] = 0.0f; fMeterValue[1] = 0.0f; } // Default destructor. qsynthEngine::~qsynthEngine (void) { if (!m_bDefault && m_pSetup) { delete m_pSetup; m_pSetup = NULL; } } // Engine predicate. bool qsynthEngine::isDefault (void) const { return m_bDefault; } // Engine setup accessor. qsynthSetup *qsynthEngine::setup (void) { return m_pSetup; } // Engine name accessors. const QString& qsynthEngine::name (void) const { return m_sName; } void qsynthEngine::setName ( const QString& sName ) { m_sName = sName; } // end of qsynthEngine.cpp