Flange { names={"Simple Flange","Deep Flange","Warble","Through a Straw","Throaty","How Low"}; Simple\ Flange { Delay { scalar=5.000000; value=2.000000; } Dry\ Gain { scalar=1.000000; value=0.750000; } Feedback { value=0.700000; } Flange\ LFO { name="Sin Wave [ 0,1]"; Frequency { scalar=1.000000; value=0.500000; } LFO\ Depth { scalar=1.000000; value=4.000000; } Phase { value=270.000000; } } Wet\ Gain { scalar=1.000000; value=0.300000; } } Deep\ Flange { Delay { scalar=10.000000; value=5.000000; } Dry\ Gain { scalar=1.000000; value=0.50000; } Feedback { value=0.360000; } Flange\ LFO { name="Sin Wave [ 0,1]"; Frequency { scalar=1.000000; value=0.200000; } LFO\ Depth { scalar=20.000000; value=10.000000; } Phase { value=270.000000; } } Wet\ Gain { scalar=1.000000; value=0.700000; } } Warble { Delay { scalar=5.000000; value=2.000000; } Dry\ Gain { scalar=1.000000; value=0.750000; } Feedback { value=0.460000; } Flange\ LFO { name="Sin Wave [ 0,1]"; Frequency { scalar=9.000000; value=7.200000; } LFO\ Depth { scalar=8.000000; value=4.000000; } Phase { value=270.000000; } } Wet\ Gain { scalar=1.000000; value=0.500000; } } Through\ a\ Straw { Delay { scalar=1.000000; value=0.025500; } Dry\ Gain { scalar=1.000000; value=0.480000; } Feedback { value=-0.93000; } Flange\ LFO { name="Sin Wave [ 0,1]"; Frequency { scalar=1.000000; value=0.350000; } LFO\ Depth { scalar=2.000000; value=0.900000; } Phase { value=270.000000; } } Wet\ Gain { scalar=-1.000000; value=-0.410000; } } Throaty { Delay { scalar=2.000000; value=1.000000; } Dry\ Gain { scalar=1.000000; value=0.480000; } Feedback { value=-0.93000; } Flange\ LFO { name="Sin Wave [ 0,1]"; Frequency { scalar=1.000000; value=0.203000; } LFO\ Depth { scalar=8.000000; value=3.100000; } Phase { value=90.000000; } } Wet\ Gain { scalar=-1.000000; value=-0.310000; } } How\ Low { Delay { scalar=6.000000; value=3.000000; } Dry\ Gain { scalar=1.000000; value=0.550000; } Feedback { value=-0.93000; } Flange\ LFO { name="Sin Wave [ 0,1]"; Frequency { scalar=1.000000; value=0.070000; } LFO\ Depth { scalar=16.000000; value=12.03000; } Phase { value=270.000000; } } Wet\ Gain { scalar=-1.000000; value=-0.355000; } } } Quantize { names={"17 Values"}; 17\ Values { Input\ Gain { scalar="2"; value="1"; } Output\ Gain { scalar="2"; value="0.9"; } Quantum\ Count { scalar="16"; value="8"; } } } Simple\ Delay\ \(Echo\) { names={"Simple Echo","Subtle Box","Tunnel","Bucket","Ring","Paging John"}; Simple\ Echo { Delay { scalar=600.000; value=250.000; } Gain { scalar=1; value=0.5; } Feedback { scalar=1; value=0.5; } } Subtle\ Box { Delay { scalar=20.000; value=10.000; } Gain { scalar=1; value=0.4; } Feedback { scalar=1; value=0.5; } } Tunnel { Delay { scalar=20.000; value=15.000; } Gain { scalar=1; value=0.3575; } Feedback { scalar=1; value=0.85; } } Bucket { Delay { scalar=10.000; value=3.94; } Gain { scalar=1; value=0.86; } Feedback { scalar=1; value=0.75; } } Ring { Delay { scalar=1.000; value=0.1; } Gain { scalar=-2; value=-0.7; } Feedback { scalar=-2; value=-0.98; } } Paging\ John { Delay { scalar=75.000; value=50.0; } Gain { scalar=-2; value=-0.45; } Feedback { scalar=-1; value=-0.416; } } } Change\ Rate { names={"Half","Double"}; Double { Rate\ Change { value=2; scalar=4; } } Half { Rate\ Change { value=0.5; scalar=4; } } } Curved\ Gain { Curved\ Fade\ In { Gain\ Curve { node_positions={"0", "0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"}; node_values={"0", "0.005", "0.02", "0.045", "0.08", "0.125", "0.18", "0.245", "0.32", "0.405", "0.5"}; scalar="2"; } } Curved\ Fade\ Out { Gain\ Curve { node_positions={"0", "0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"}; node_values={"0.5", "0.405", "0.32", "0.245", "0.18", "0.125", "0.08", "0.045", "0.02", "0.005", "0.0"}; scalar="2"; } } Linear\ Fade\ In { Gain\ Curve { node_positions={"0", "1"}; node_values={"0", "0.5"}; scalar="2"; } } Linear\ Fade\ Out { Gain\ Curve { node_positions={"0", "1"}; node_values={"0.5", "0"}; scalar="2"; } } Mute\ Very\ Edges { Gain\ Curve { node_positions={"0", "0.001", "0.999", "1"}; node_values={"0", "0.5", "0.5", "0"}; scalar="2"; } } Invert\ Phase { Gain\ Curve { node_positions={"0", "1"}; node_values={"0.5", "0.5"}; scalar="-2"; } } names={"Curved Fade In", "Curved Fade Out", "Linear Fade In", "Linear Fade Out","Mute Very Edges","Invert Phase"}; } Crossfade\ Edges\ Settings { names={"Default 1/100 Second", "1/10 Second", "1/4 Second", "1/2 Second", "1 Second", "2 Seconds", "3 Seconds", "4 Seconds", "5 Seconds"}; Default\ 1\/100\ Second { Crossfade\ Start\ Edge { value="10"; } Crossfade\ Stop\ Edge { value="10"; } } 1\/10\ Second { Crossfade\ Start\ Edge { value="100"; } Crossfade\ Stop\ Edge { value="100"; } } 1\/4\ Second { Crossfade\ Start\ Edge { value="250"; } Crossfade\ Stop\ Edge { value="250"; } } 1\/2\ Second { Crossfade\ Start\ Edge { value="500"; } Crossfade\ Stop\ Edge { value="500"; } } 1\ Second { Crossfade\ Start\ Edge { value="1000"; } Crossfade\ Stop\ Edge { value="1000"; } } 2\ Seconds { Crossfade\ Start\ Edge { value="2000"; } Crossfade\ Stop\ Edge { value="2000"; } } 3\ Seconds { Crossfade\ Start\ Edge { value="3000"; } Crossfade\ Stop\ Edge { value="3000"; } } 4\ Seconds { Crossfade\ Start\ Edge { value="4000"; } Crossfade\ Stop\ Edge { value="4000"; } } 5\ Seconds { Crossfade\ Start\ Edge { value="5000"; } Crossfade\ Stop\ Edge { value="5000"; } } } Change\ Volume { \+12dB { Volume\ Change { scalar="12"; value="12"; } } \+3dB { Volume\ Change { scalar="3"; value="3"; } } \+6dB { Volume\ Change { scalar="6"; value="6"; } } \-12dB { Volume\ Change { scalar="12"; value="-12"; } } \-3dB { Volume\ Change { scalar="3"; value="-3"; } } \-6dB { Volume\ Change { scalar="6"; value="-6"; } } names={"+3dB","-3dB","+6dB","-6dB","+12dB","-12dB"}; } Change\ Gain { names={"1.5x", "2x", "2.5x", "3x"}; 1\.5x { Gain { scalar="3"; value="1.5"; } } 2\.5x { Gain { scalar="3"; value="2.5"; } } 2x { Gain { scalar="3"; value="2"; } } 3x { Gain { scalar="3"; value="3"; } } } Convolution\ Filter { names={"Bright Room 1", "Subtle Room 1", "Large Room 1", "Large Room 2", "Booth", "Hall 1", "Big Hall", "Dark Hall", "Some Distance Away", "Reversed Reverb"}; Big\ Hall { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="5"; value="0.399951"; } FK\ Lowpass { scalar="25000"; value="25000"; } FK\ Rate { scalar="2"; value="0.875513"; } Input\ Gain { value="4.44089e-15"; } Input\ Lowpass { scalar="25000"; value="25000"; } Output\ Gain { value="-2.67718"; } Predelay { scalar="100"; value="10"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="42.14"; } Wrap\ Decay\ back\ to\ Beginning { value="false"; } } Booth { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="30"; value="0.137109"; } FK\ Lowpass { scalar="25000"; value="8567.5"; } FK\ Rate { scalar="8"; value="6.93935"; } Input\ Gain { value="8.47071"; } Input\ Lowpass { scalar="25000"; value="6137.5"; } Output\ Gain { value="6.42478"; } Predelay { scalar="100"; value="0"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="98"; } } Bright\ Room\ 1 { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="30"; value="0.186085"; } FK\ Lowpass { scalar="25000"; value="25000"; } FK\ Rate { scalar="5"; value="4.19144"; } Input\ Gain { value="2.30118"; } Input\ Lowpass { scalar="25000"; value="25000"; } Output\ Gain { value="5.59131"; } Predelay { scalar="100"; value="0"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="50"; } Wrap\ Decay\ back\ to\ Beginning { value="false"; } } Dark\ Hall { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="5"; value="0.613667"; } FK\ Lowpass { scalar="25000"; value="280"; } FK\ Rate { scalar="2"; value="1"; } Input\ Gain { value="4.44089e-15"; } Input\ Lowpass { scalar="25000"; value="3907.5"; } Output\ Gain { value="4.44089e-15"; } Predelay { scalar="100"; value="0"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="42.14"; } Wrap\ Decay\ back\ to\ Beginning { value="false"; } } Hall\ 1 { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="5"; value="0.399951"; } FK\ Lowpass { scalar="25000"; value="6882.5"; } FK\ Rate { scalar="2"; value="1.26786"; } Input\ Gain { value="4.44089e-15"; } Input\ Lowpass { scalar="25000"; value="25000"; } Output\ Gain { value="4.44089e-15"; } Predelay { scalar="100"; value="0"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="42.14"; } Wrap\ Decay\ back\ to\ Beginning { value="false"; } } Large\ Room\ 1 { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="30"; value="0.0716037"; } FK\ Lowpass { scalar="25000"; value="1685"; } FK\ Rate { scalar="3"; value="2.39293"; } Input\ Gain { value="6.41945"; } Input\ Lowpass { scalar="25000"; value="25000"; } Output\ Gain { value="6.41945"; } Predelay { scalar="100"; value="0"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="67.18"; } Wrap\ Decay\ back\ to\ Beginning { value="false"; } } Large\ Room\ 2 { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="30"; value="0.074384"; } FK\ Lowpass { scalar="25000"; value="1685"; } FK\ Rate { scalar="3"; value="1.7717"; } Input\ Gain { value="6.41945"; } Input\ Lowpass { scalar="25000"; value="25000"; } Output\ Gain { value="6.41945"; } Predelay { scalar="100"; value="0"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="67.18"; } Wrap\ Decay\ back\ to\ Beginning { value="false"; } } Reversed\ Reverb { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="30"; value="0.137109"; } FK\ Lowpass { scalar="25000"; value="16855"; } FK\ Rate { scalar="3"; value="3"; } Input\ Gain { value="4.44089e-15"; } Input\ Lowpass { scalar="25000"; value="25000"; } Output\ Gain { value="9.27075"; } Predelay { scalar="100"; value="0"; } Reverse { value="true"; } Wet\/Dry\ Mix { value="100"; } } Some\ Distance\ Away { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="30"; value="0.074384"; } FK\ Lowpass { scalar="25000"; value="14887.5"; } FK\ Rate { scalar="4"; value="2.44122"; } Input\ Gain { value="6.42478"; } Input\ Lowpass { scalar="25000"; value="25000"; } Output\ Gain { value="5.16133"; } Predelay { scalar="100"; value="0"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="100"; } } Subtle\ Room\ 1 { Filter\ Kernel="$share/impulse_hall1.wav"; FK\ Gain { scalar="30"; value="0.186085"; } FK\ Lowpass { scalar="25000"; value="702.5"; } FK\ Rate { scalar="5"; value="4.19144"; } Input\ Gain { value="2.30696"; } Input\ Lowpass { scalar="25000"; value="25000"; } Output\ Gain { value="5.59131"; } Predelay { scalar="100"; value="0"; } Reverse { value="false"; } Wet\/Dry\ Mix { value="50"; } Wrap\ Decay\ back\ to\ Beginning { value="false"; } } } Distortion { names={"Flat (normal)", "Busted Speaker", "Super Fried", "Splatter 1", "Splatter 2", "Splatter 3", "Splatter 4", "Light Fuzz", "Overdriven 1", "Overdriven 2", "WHAM", "Distortion 1"}; Busted\ Speaker { Curve { node_positions={"0", "0.202405", "0.400802", "0.573146", "0.649299", "0.723447", "1"}; node_values={"0", "0.031746", "0.396825", "0.623016", "0.654762", "0.626984", "0.380952"}; } } Distortion\ 1 { Curve { node_positions={"0", "0.00200401", "0.108216", "0.272545", "0.49499", "0.845691", "1"}; node_values={"0", "0.0714286", "0.293651", "0.388889", "0.440476", "0.480159", "0.480159"}; } } Light\ Fuzz { Curve { node_positions={"0", "0.00801603", "1"}; node_values={"0.162698", "0", "1"}; } } Overdriven\ 1 { Curve { node_positions={"0", "0.0981964", "0.280561", "1"}; node_values={"0", "0.277778", "0.277778", "1"}; } } Overdriven\ 2 { Curve { node_positions={"0", "0.206413", "0.651303", "1"}; node_values={"0", "0.460317", "0.460317", "1"}; } } Splatter\ 1 { Curve { node_positions={"0", "0.102204", "0.128257", "0.156313", "0.184369", "0.210421", "0.240481", "0.260521", "0.298597", "0.316633", "0.346693", "0.368737", "0.398798", "0.426854", "0.458918", "0.486974", "0.51503", "0.539078", "0.571142", "0.587174", "0.61523", "0.639279", "0.667335", "0.683367", "0.715431", "0.733467", "0.791583", "1"}; node_values={"0", "0.460317", "0", "0.480159", "0", "0.5", "0", "0.511905", "0", "0.527778", "0", "0.555556", "0", "0.563492", "0", "0.571429", "0", "0.531746", "0", "0.444444", "0", "0.353175", "0", "0.289683", "0", "0.214286", "0.634921", "1"}; } } Splatter\ 2 { Curve { node_positions={"0", "0.1002", "0.132265", "0.166333", "0.198397", "0.218437", "0.258517", "0.296593", "0.346693", "0.370741", "0.402806", "0.418838", "0.456914", "0.476954", "0.50501", "0.523046", "0.541082", "0.56513", "0.589178", "0.623246", "0.653307", "0.691383", "0.701403", "0.737475", "1"}; node_values={"0", "0.0952381", "0", "0.15873", "0", "0.22619", "0", "0.289683", "0", "0.357143", "0", "0.396825", "0", "0.440476", "0", "0.484127", "0", "0.519841", "0", "0.575397", "0", "0.638889", "0", "0.690476", "1"}; } } Splatter\ 3 { Curve { node_positions={"0", "0.134269", "0.202405", "0.264529", "0.334669", "0.382766", "0.462926", "0.513026", "0.587174", "0.631263", "0.705411", "0.749499", "0.807615", "0.875752", "0.927856", "1"}; node_values={"0", "0.126984", "0", "0.257937", "0", "0.373016", "0", "0.5", "0", "0.623016", "0", "0.742063", "0", "0.869048", "0", "1"}; } } Splatter\ 4 { Curve { node_positions={"0", "0.0901804", "0.140281", "0.228457", "0.282565", "0.430862", "0.492986", "0.617234", "0.705411", "0.847695", "1"}; node_values={"0", "0.0515873", "0.277778", "0.115079", "0.555556", "0.214286", "0.757937", "0.345238", "0.888889", "0.480159", "1"}; } } Super\ Fried { Curve { node_positions={"0", "0.0340681", "0.573146", "1"}; node_values={"0.206349", "0.0198413", "0.376984", "0.186508"}; } } WHAM { Curve { node_positions={"0", "0.012024", "0.0360721", "0.0480962", "0.0821643", "0.108216", "0.118236", "0.144289", "0.202405", "0.226453", "0.280561", "0.320641", "0.348697", "0.378758", "0.408818", "0.438878", "0.456914", "0.48497", "0.496994", "0.507014", "0.527054", "0.543086", "0.573146", "0.597194", "0.625251", "0.667335", "0.687375", "0.701403", "0.715431", "0.795591", "0.825651", "0.92986", "0.993988", "1"}; node_values={"0", "0.015873", "0.047619", "0.142857", "0.18254", "0.369048", "0.444444", "0.496032", "0.396825", "0.234127", "0.214286", "0.376984", "0.424603", "0.424603", "0.369048", "0.25", "0.25", "0.305556", "0.404762", "0.563492", "0.646825", "0.623016", "0.321429", "0.230159", "0.202381", "0.206349", "0.25", "0.325397", "0.468254", "0.507937", "0.730159", "0.781746", "0.920635", "1"}; } } Flat\ \(normal\) { Curve { node_positions={"0", "1"}; node_values={"0", "1"}; } } } Arbitrary\ FIR\ Filter { names={"Lowpass", "Highpass", "Bandpass", "Notched", "Very Notched", "Strange"}; Bandpass { Base\ Frequency { value="20"; } Frequency\ Response { node_positions={"0", "0.361111", "0.375", "0.381944", "0.393519", "0.446759", "0.460648", "0.462963", "0.469907", "1"}; node_values={"0.0963303", "0.0963303", "0.146789", "0.463303", "0.5", "0.5", "0.463303", "0.155963", "0.0963303", "0.0963303"}; scalar="20"; } Kernel\ Length { value=1024.000000; } Number\ of\ Octaves { value="11"; } Undelay { value="true"; } Wet\/Dry\ Mix { value=100.000000; } } Highpass { Base\ Frequency { value="20"; } Frequency\ Response { node_positions={"0", "0.375", "0.405093", "0.421296", "0.430556", "0.439815", "0.462963", "1"}; node_values={"0.0504587", "0.0504587", "0.0733945", "0.133028", "0.399083", "0.463303", "0.5", "0.5"}; scalar="10"; } Kernel\ Length { value=1024.000000; } Number\ of\ Octaves { value="11"; } Undelay { value="true"; } Wet\/Dry\ Mix { value=100.000000; } } Lowpass { Base\ Frequency { value="20"; } Frequency\ Response { node_positions={"0", "0.375", "0.405093", "0.421296", "0.430556", "0.439815", "0.462963", "1"}; node_values={"0.5", "0.5", "0.477064", "0.422018", "0.119266", "0.0688073", "0.0458716", "0.0458716"}; scalar="10"; } Kernel\ Length { value=1024.000000; } Number\ of\ Octaves { value="11"; } Undelay { value="true"; } Wet\/Dry\ Mix { value=100.000000; } } Notched { Base\ Frequency { value="20"; } Frequency\ Response { node_positions={"0", "0.0439815", "0.0486111", "0.0833333", "0.087963", "0.166667", "0.168981", "0.217593", "0.224537", "0.259259", "0.263889", "0.414352", "0.421296", "0.513889", "0.516204", "0.606481", "0.611111", "0.710648", "0.715278", "0.828704", "0.833333", "0.94213", "0.946759", "0.974537", "0.979167", "1"}; node_values={"0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5"}; scalar="20"; } Kernel\ Length { value=4096.000000; } Number\ of\ Octaves { value="11"; } Undelay { value="true"; } Wet\/Dry\ Mix { value=100.000000; } } Strange { Base\ Frequency { value="20"; } Frequency\ Response { node_positions={"0", "0.252315", "0.288577", "0.490741", "0.498998", "0.525463", "0.534722", "0.777778", "0.803241", "1"}; node_values={"0.5", "0.5", "0.048", "0.0458716", "0.964", "0.964", "0.0504587", "0.0504587", "0.825688", "0.825688"}; scalar="14"; } Kernel\ Length { value=1024.000000; } Number\ of\ Octaves { value="11"; } Undelay { value="true"; } Wet\/Dry\ Mix { value=100.000000; } } Very\ Notched { Base\ Frequency { value="20"; } Frequency\ Response { node_positions={"0", "0.0439815", "0.0486111", "0.0833333", "0.087963", "0.125", "0.12963", "0.155093", "0.162037", "0.180556", "0.185185", "0.217593", "0.219907", "0.259259", "0.263889", "0.293981", "0.296296", "0.326389", "0.328704", "0.358796", "0.361111", "0.388889", "0.391204", "0.414352", "0.421296", "0.449074", "0.451389", "0.476852", "0.481481", "0.513889", "0.516204", "0.543981", "0.548611", "0.578704", "0.585648", "0.606481", "0.611111", "0.641204", "0.645833", "0.675926", "0.680556", "0.710648", "0.715278", "0.747685", "0.75463", "0.787037", "0.791667", "0.828704", "0.833333", "0.877315", "0.87963", "0.909722", "0.912037", "0.94213", "0.946759", "0.974537", "0.979167", "1"}; node_values={"0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5", "0", "0", "0.5", "0.5"}; scalar="20"; } Kernel\ Length { value=4096.000000; } Number\ of\ Octaves { value="11"; } Undelay { value="true"; } Wet\/Dry\ Mix { value=100.000000; } } } Curved\ Balance\ Change { names={"Left to Right", "Right to Left"}; Left\ to\ Right { Balance\ Curve { node_positions={"0", "1"}; node_values={"1", "0"}; } Balance\ Type { index="1"; } Channel\ A { index="0"; } Channel\ B { index="1"; } } Right\ to\ Left { Balance\ Curve { node_positions={"0", "1"}; node_values={"0", "1"}; } Balance\ Type { index="1"; } Channel\ A { index="0"; } Channel\ B { index="1"; } } } Generate\ Tone { names={"60 Hz","440 Hz","1k Hz","2 kHz","4 kHz","8 kHz"}; \1k\ Hz { Frequency { scalar=1000; value=1000.000000; } Length { scalar=1; value=1.000000; } Tone\ Type { index=0; } Volume { value=-6.003245; } } \2\ kHz { Frequency { scalar=2000; value=2000.000000; } Length { scalar=1; value=1.000000; } Tone\ Type { index=0; } Volume { value=-6.003245; } } \440\ Hz { Frequency { scalar=440; value=440.000000; } Length { scalar=1; value=1.000000; } Tone\ Type { index=0; } Volume { value=-6.001512; } } \4\ kHz { Frequency { scalar=4000; value=4000.000000; } Length { scalar=1; value=1.000000; } Tone\ Type { index=0; } Volume { value=-6.003245; } } \60\ Hz { Frequency { scalar=60; value=60.000000; } Length { scalar=1; value=1.000000; } Tone\ Type { index=0; } Volume { value=-6.003245; } } \8\ kHz { Frequency { scalar=8000; value=8000.000000; } Length { scalar=1; value=1.000000; } Tone\ Type { index=0; } Volume { value=-6.003245; } } }