/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CLoadedSound_H__ #define __CLoadedSound_H__ #include "../../config/common.h" #include #include class AAction; class CSound; class CSoundPlayerChannel; class ASoundTranslator; class CLoadedSound { public: // translator can be NULL CLoadedSound(const string filename,CSoundPlayerChannel *channel,bool isReadOnly,const ASoundTranslator *translator); CLoadedSound(const CLoadedSound &src); virtual ~CLoadedSound(); void clearUndoHistory(); const string getFilename() const; void changeFilename(const string newFilename); bool isReadOnly() const; CSoundPlayerChannel * const channel; CSound * const sound; const ASoundTranslator *translator; // can be NULL, is used to save (in contrast with save-as) the sound after an open // this stack is used for undoing actions (later a stack could be used for redoing actions) stack actions; private: string filename; bool _isReadOnly; }; #endif