/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CSwapChannelsEdit_H__ #define __CSwapChannelsEdit_H__ #include "../../../config/common.h" #include "../AAction.h" class CSwapChannelsEdit : public AAction { public: CSwapChannelsEdit(const AActionFactory *factory,const CActionSound *actionSound,unsigned channelA,unsigned channelB); virtual ~CSwapChannelsEdit(); protected: bool doActionSizeSafe(CActionSound *actionSound,bool prepareForUndo); void undoActionSizeSafe(const CActionSound *actionSound); CanUndoResults canUndo(const CActionSound *actionSound) const; private: unsigned channelA,channelB; }; class CSwapChannelsEditFactory : public AActionFactory { public: CSwapChannelsEditFactory(AActionDialog *channelSelectDialog); virtual ~CSwapChannelsEditFactory(); CSwapChannelsEdit *manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const; protected: bool doPreActionSetup(CLoadedSound *loadedSound); }; #endif