/* * Copyright (C) 2005 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #include "CSaveAsAudioFileAction.h" #include "../CActionParameters.h" #include "../ASoundFileManager.h" CSaveAsAudioFileAction::CSaveAsAudioFileAction(const AActionFactory *factory,const CActionSound *actionSound,const CActionParameters *_actionParameters) : AAction(factory,actionSound), actionParameters(_actionParameters) { } CSaveAsAudioFileAction::~CSaveAsAudioFileAction() { } bool CSaveAsAudioFileAction::doActionSizeSafe(CActionSound *actionSound,bool prepareForUndo) { #warning this is a good example of why I neednt use getActive within CSoundFileManager or at least have an optional parameter to pass the sound object I want to saveAs for return actionParameters->getSoundFileManager()->saveAs(actionParameters->getValue("filename"),actionParameters->getValue("saveAsRaw")); } // ------------------------------ CSaveAsAudioFileActionFactory::CSaveAsAudioFileActionFactory(AActionDialog *dialog) : AActionFactory(N_("Save As"),_("Save an Audio File as a Chosen Filename"),NULL,dialog,false,false) { selectionPositionsAreApplicable=false; } CSaveAsAudioFileActionFactory::~CSaveAsAudioFileActionFactory() { } CSaveAsAudioFileAction *CSaveAsAudioFileActionFactory::manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const { return new CSaveAsAudioFileAction(this,actionSound,actionParameters); }