/* * Copyright (C) 2005 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __FileActions_H__ #define __FileActions_H__ #include "../../../config/common.h" #include "CNewAudioFileAction.h" #include "COpenAudioFileAction.h" #include "CSaveAudioFileAction.h" #include "CSaveAsAudioFileAction.h" #include "CSaveSelectionAsAction.h" #include "CSaveAsMultipleFilesAction.h" //#include "CCloseAudioFileAction.h" not doing this because the sound object not existing after doAction would cause issues, and ASoundFileManager::close() locks for resize too (I would need to unlock the sound within doActionSizeSafe() I guess) #include "CBurnToCDAction.h" #endif