/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CLADSPAAction_H__ #define __CLADSPAAction_H__ #include "../../../config/common.h" class CLADSPAAction; class CLADSPAActionFactory; class ASoundFileManager; #include "../AAction.h" #include "../CActionParameters.h" #include #include "ladspa.h" class CLADSPAAction : public AAction { public: CLADSPAAction(const LADSPA_Descriptor *desc,const AActionFactory *factory,const CActionSound *actionSound,const CActionParameters &actionParameters); virtual ~CLADSPAAction(); protected: bool doActionSizeSafe(CActionSound *actionSound,bool prepareForUndo); void undoActionSizeSafe(const CActionSound *actionSound); CanUndoResults canUndo(const CActionSound *actionSound) const; private: const LADSPA_Descriptor *desc; CActionParameters actionParameters; const CPluginMapping channelMapping; ASoundFileManager *soundFileManager; vector inputAudioPorts; vector outputAudioPorts; vector inputControlPorts; vector outputControlPorts; // I don't use these, but I have to bind to them to prevent segfaults in some plugins that assume I've connected to them int restoreChannelsTempAudioPoolKey; // used if needing to restore removed channels CSound *origSound; }; class CLADSPAActionFactory : public AActionFactory { public: CLADSPAActionFactory(const LADSPA_Descriptor *desc,AActionDialog *channelSelectDialog,AActionDialog *dialog); virtual ~CLADSPAActionFactory(); CLADSPAAction *manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const; const LADSPA_Descriptor *getDescriptor() const { return desc; } private: const LADSPA_Descriptor *desc; }; #endif