/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CBalanceAction_H__ #define __CBalanceAction_H__ #include "../../../config/common.h" #include "../AAction.h" #include "../CGraphParamValueNode.h" class CBalanceAction : public AAction { public: enum BalanceTypes { btStrictBalance=0, bt1xPan=1, bt2xPan=2 }; CBalanceAction(const AActionFactory *factory,const CActionSound *actionSound,const CGraphParamValueNodeList &balanceCurve,const unsigned channelA,const unsigned channelB,const BalanceTypes balanceType); virtual ~CBalanceAction(); static const string getBalanceTypeExplanation(); protected: bool doActionSizeSafe(CActionSound *actionSound,bool prepareForUndo); void undoActionSizeSafe(const CActionSound *actionSound); CanUndoResults canUndo(const CActionSound *actionSound) const; private: const CGraphParamValueNodeList balanceCurve; const unsigned channelA,channelB; const BalanceTypes balanceType; }; class CSimpleBalanceActionFactory : public AActionFactory { public: CSimpleBalanceActionFactory(AActionDialog *channelSelectDialog,AActionDialog *dialog); virtual ~CSimpleBalanceActionFactory(); CBalanceAction *manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const; }; class CCurvedBalanceActionFactory : public AActionFactory { public: CCurvedBalanceActionFactory(AActionDialog *channelSelectDialog,AActionDialog *dialog); virtual ~CCurvedBalanceActionFactory(); CBalanceAction *manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const; }; #endif