/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CNoiseGateAction_H__ #define __CNoiseGateAction_H__ #include "../../../config/common.h" class CNoiseGateAction; class CNoiseGateActionFactory; #include "../AAction.h" /* I called this a noise gate for now, but in harmony central's description of what I implemented, it can be used as an expander too.... But I thought expanders increase the volume when below the threshold... perhaps there is a scalar parameter I would have which said to cut or boost the volume according to the threshold I would seem that a compressor would work in a very similar way... the gain would start to increase as the sound got above a threshold */ class CNoiseGateAction : public AAction { public: CNoiseGateAction(const AActionFactory *factory,const CActionSound *actionSound,const float windowTime,const float threshold,const float gainAttackTime,const float gainReleaseTime); virtual ~CNoiseGateAction(); static const string getExplanation(); protected: bool doActionSizeSafe(CActionSound *actionSound,bool prepareForUndo); void undoActionSizeSafe(const CActionSound *actionSound); CanUndoResults canUndo(const CActionSound *actionSound) const; private: const float windowTime; // in ms const float threshold; // in dBFS const float gainAttackTime; // in ms const float gainReleaseTime; // in ms }; class CNoiseGateActionFactory : public AActionFactory { public: CNoiseGateActionFactory(AActionDialog *channelSelectDialog,AActionDialog *dialog); virtual ~CNoiseGateActionFactory(); CNoiseGateAction *manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const; }; #endif