/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CNormalizeAction_H__ #define __CNormalizeAction_H__ #include "../../../config/common.h" class CNormalizeAction; class CNormalizeActionFactory; #include "../AAction.h" class CNormalizeAction : public AAction { public: CNormalizeAction(const AActionFactory *factory,const CActionSound *actionSound,float normalizationLevel,unsigned regionCount,bool lockChannels); virtual ~CNormalizeAction(); protected: bool doActionSizeSafe(CActionSound *actionSound,bool prepareForUndo); void undoActionSizeSafe(const CActionSound *actionSound); CanUndoResults canUndo(const CActionSound *actionSound) const; private: float normalizationLevel; unsigned regionCount; bool lockChannels; }; class CNormalizeActionFactory : public AActionFactory { public: CNormalizeActionFactory(AActionDialog *channelSelectDialog,AActionDialog *dialog); virtual ~CNormalizeActionFactory(); CNormalizeAction *manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const; const string getExplanation() const; }; #endif