/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CShortenQuietAreasAction_H__ #define __CShortenQuietAreasAction_H__ #include "../../../config/common.h" class CShortenQuietAreasAction; class CShortenQuietAreasActionFactory; #include "../AAction.h" #include // from misc/ class CShortenQuietAreasAction : public AAction { public: CShortenQuietAreasAction(const AActionFactory *factory,const CActionSound *actionSound,const float quietThreshold,const float quietTime,const float unquietTime,const float detectorWindow,float shortenFactor/*[0..1]*/); virtual ~CShortenQuietAreasAction(); protected: bool doActionSizeSafe(CActionSound *actionSound,bool prepareForUndo); void undoActionSizeSafe(const CActionSound *actionSound); CanUndoResults canUndo(const CActionSound *actionSound) const; private: const float quietThreshold; const float quietTime; const float unquietTime; const float detectorWindow; const float shortenFactor; sample_pos_t undoRemoveLength; void alterQuietAreaLength(CActionSound *actionSound,sample_pos_t &destPos,const sample_pos_t unquietCounter,const sample_pos_t dQuietBeginPos,const sample_pos_t dQuietEndPos,const sample_pos_t sQuietBeginPos,const sample_pos_t sQuietEndPos,auto_array &srces,auto_array &alt_srces,auto_array &dests); }; class CShortenQuietAreasActionFactory : public AActionFactory { public: CShortenQuietAreasActionFactory(AActionDialog *normalDialog); virtual ~CShortenQuietAreasActionFactory(); CShortenQuietAreasAction *manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const; }; #endif