/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CActionMenuCommand_H__ #define __CActionMenuCommand_H__ #include "../../config/common.h" #include "fox_compat.h" /* * This class is a normal FXMenuCommand except that the window it's * on doesn't need to setup an event handler for it. The event * is always performing the action (given by the first parameter * to the constructor) on the active sound window * * So it can be used to conventiently add many buttons to a toolbar * and only specify the AActionFactorys on construction, and that's * it * */ #include class AActionFactory; class CActionMenuCommand : public FXMenuCommand { FXDECLARE(CActionMenuCommand) public: CActionMenuCommand(AActionFactory *_actionFactory,FXComposite* p, FXIcon* ic, FXuint opts=0); CActionMenuCommand(FXComposite *p,const CActionMenuCommand &src); virtual ~CActionMenuCommand(); const string getUntranslatedText() const; long onMouseClick(FXObject *sender,FXSelector sel,void *ptr); long onKeyClick(FXObject *sender,FXSelector sel,void *ptr); long onCommand(FXObject *sender,FXSelector sel,void *ptr); long onQueryTip(FXObject* sender,FXSelector sel,void *ptr); enum { ID_HOTKEY=FXMenuCommand::ID_LAST, ID_LAST }; AActionFactory *getActionFactory() { return actionFactory; } protected: CActionMenuCommand() : actionFactory(NULL) {} private: AActionFactory * const actionFactory; FXString tip; FXEvent prevEvent; }; #endif