/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __FXWaveScrollArea #define __FXWaveScrollArea #include "../../config/common.h" #include "fox_compat.h" #include "FXWaveCanvas.h" // for FXWaveCanvas::HorzRecenterTypes class FXRezWaveView; class CLoadedSound; #include "../backend/CSound_defs.h" #include "../backend/Edits/CCueAction.h" class FXWaveScrollArea : public FXScrollArea { FXDECLARE(FXWaveScrollArea) public: FXWaveScrollArea(FXRezWaveView *parent,CLoadedSound *_loadedSound); virtual ~FXWaveScrollArea(); void updateFromEdit(bool undoing=false); // ??? might be able to simply implement by setting the zoom factor and then calling centerStartPos or centerStopPos void setHorzZoom(double v,FXWaveCanvas::HorzRecenterTypes horzRecenterType); double getHorzZoom() const; void setVertZoom(float v); float getVertZoom() const; void setHorzOffset(sample_pos_t offset); sample_pos_t getHorzOffset() const; void setVertOffset(int offset); int getVertOffset() const; void centerTime(const sample_pos_t time); void centerStartPos(); void centerStopPos(); void showAmount(double seconds,sample_pos_t pos,int marginPixels=0); void drawPlayPosition(sample_pos_t dataPosition,bool justErasing,bool scrollToMakeVisible); const sample_pos_t getSamplePosForScreenX(FXint x) const; const FXint getCanvasWidth() const; const FXint getCueScreenX(size_t cueIndex) const; void updateFromSelectionChange(FXWaveCanvas::LastChangedPositions lastChangedPosition=FXWaveCanvas::lcpNone); // events I overload virtual FXint getContentWidth(); virtual FXint getContentHeight(); virtual void moveContents(FXint x,FXint y); virtual void layout(); void redraw(); void redraw(FXint x,FXint w); // events I get by message (actually sent by FXWaveCanvas since that's what will be clicked on) long onResize(FXObject *object,FXSelector sel,void *ptr); long onMouseDown(FXObject *object,FXSelector sel,void *ptr); long onMouseUp(FXObject *object,FXSelector sel,void *ptr); long onMouseMove(FXObject *object,FXSelector sel,void *ptr); long onAutoScroll(FXObject *object,FXSelector sel,void *ptr); long onHMouseWheel(FXObject *object,FXSelector sel,void *ptr); enum { ID_CANVAS=FXScrollArea::ID_LAST, ID_LAST }; protected: FXWaveScrollArea() {} private: friend class FXWaveRuler; // so it can cause an auto scroll and so it can call canvas->repaint() FXRezWaveView *parent; FXWaveCanvas *canvas; CLoadedSound *loadedSound; bool draggingSelectStart,draggingSelectStop; bool momentaryPlaying; CAddCueActionFactory *addCueActionFactory; void handleMouseMoveSelectChange(FXint X); }; #endif