static const char playMouseCursorSource[]={ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0, 0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0, 0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0, 0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0, 0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0, 0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,0, 0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,0, 0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0, 0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0, 0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,0, 0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0, 0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; static const char playMouseCursorMask[]={ 0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0, 0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0, 0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1, 0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1, 0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1, 0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,1, 0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1, 0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1, 0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1, 0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1, 0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,1, 0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1, 0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1, 0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1, 0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0, 0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0, }; static const char addCueMouseCursorSource[]={ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, 0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0, 0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0, 0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0, 0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0, 0,0,1,0,0,0,1,1,0,1,1,0,0,0,1,0, 0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0, 0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0, 0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0, 0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0, 0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; static const char addCueMouseCursorMask[]={ 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, 0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0, 0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0, 0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0, 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0, 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0, 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0, 0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0, 0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0, 0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0, }; static unsigned char *bytesToBits(const char *bytes,int bytesLength) { unsigned char *bits=new unsigned char[(bytesLength/8)+1]; for(int t=0;t