# Microsoft Developer Studio Project File - Name="sidplay" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=sidplay - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sidplay.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sidplay.mak" CFG="sidplay - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "sidplay - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "sidplay - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "sidplay - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../libsidplay/include" /I "../../../libsidutils/include" /I "../../../builders/resid-builder/include" /I "../../../builders/hardsid-builder/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "HAVE_MSWINDOWS" /YX /FD /c # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dsound.lib dxguid.lib /nologo /subsystem:console /machine:I386 /out:"../../../bin_vc6/Release/sidplay2.exe" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "sidplay - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "sidplay_" # PROP BASE Intermediate_Dir "sidplay_" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../libsidplay/include" /I "../../../libsidutils/include" /I "../../../builders/resid-builder/include" /I "../../../builders/hardsid-builder/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "HAVE_MSWINDOWS" /YX /FD /c # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dsound.lib dxguid.lib /nologo /subsystem:console /debug /machine:I386 /out:"../../../bin_vc6/Debug/sidplay2.exe" /pdbtype:sept !ENDIF # Begin Target # Name "sidplay - Win32 Release" # Name "sidplay - Win32 Debug" # Begin Group "Audio Drivers" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\src\audio\AudioBase.h # End Source File # Begin Source File SOURCE=..\..\src\audio\AudioConfig.h # End Source File # Begin Source File SOURCE=..\..\src\audio\alsa\audiodrv.h # End Source File # Begin Source File SOURCE=..\..\src\audio\AudioDrv.h # End Source File # Begin Source File SOURCE=..\..\src\audio\hpux\audiodrv.h # End Source File # Begin Source File SOURCE=..\..\src\audio\irix\audiodrv.h # End Source File # Begin Source File SOURCE=..\..\src\audio\oss\audiodrv.h # End Source File # Begin Source File SOURCE=..\..\src\audio\sunos\audiodrv.h # End Source File # Begin Source File SOURCE=..\..\src\audio\directx\directx.cpp # End Source File # Begin Source File SOURCE=..\..\src\audio\directx\directx.h # End Source File # Begin Source File SOURCE=..\..\src\audio\mmsystem\mmsystem.cpp # End Source File # Begin Source File SOURCE=..\..\src\audio\mmsystem\mmsystem.h # End Source File # Begin Source File SOURCE=..\..\src\audio\null\null.cpp # End Source File # Begin Source File SOURCE=..\..\src\audio\null\null.h # End Source File # End Group # Begin Group "Audio Formats" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\src\audio\wav\WavFile.cpp # End Source File # Begin Source File SOURCE=..\..\src\audio\wav\WavFile.h # End Source File # Begin Source File SOURCE=..\..\src\audio\wav\WavFileDefs.h # End Source File # End Group # Begin Source File SOURCE=..\..\src\args.cpp # End Source File # Begin Source File SOURCE=..\..\include\config.h # End Source File # Begin Source File SOURCE=.\config.h # End Source File # Begin Source File SOURCE=..\..\src\IniConfig.cpp # End Source File # Begin Source File SOURCE=..\..\src\IniConfig.h # End Source File # Begin Source File SOURCE=..\..\src\keyboard.cpp # End Source File # Begin Source File SOURCE=..\..\src\keyboard.h # End Source File # Begin Source File SOURCE=..\..\src\main.cpp # End Source File # Begin Source File SOURCE=..\..\src\menu.cpp # End Source File # Begin Source File SOURCE=..\..\src\player.cpp # End Source File # Begin Source File SOURCE=..\..\src\player.h # End Source File # End Target # End Project