## BeOS Generic Makefile v2.1 ## ## Fill in this file to specify the project being created, and the referenced ## makefile-engine will do all of the hard work for you. This handles both ## Intel and PowerPC builds of the BeOS. # Get version number from configure.ac version := $(shell grep @ # specify the source files to use # full paths or paths relative to the makefile can be included # all files, regardless of directory, will have their object # files created in the common object directory. # Note that this means this makefile will not work correctly # if two source files with the same name (source.c or source.cpp) # are included from different directories. Also note that spaces # in folder names do not work well with this makefile. SRCS=src/main_beos.cpp src/main.cpp src/cl_amp.cpp src/soundplay.cpp \ src/prefs.cpp src/prefs_items.cpp src/prefs_window.cpp src/mem.cpp \ src/cpu.cpp src/sid.cpp # specify the resource files to use # full path or a relative path to the resource file can be used. RSRCS=src/SIDPlayer.rsrc # @<-src@ #%} # end support for Pe and Eddie # specify additional libraries to link against # there are two acceptable forms of library specifications # - if your library follows the naming pattern of: # libXXX.so or libXXX.a you can simply specify XXX # library: libbe.so entry: be # # - if your library does not follow the standard library # naming scheme you need to specify the path to the library # and it's name # library: my_lib.a entry: my_lib.a or path/my_lib.a LIBS=be media textencoding # specify additional paths to directories following the standard # libXXX.so or libXXX.a naming scheme. You can specify full paths # or paths relative to the makefile. The paths included may not # be recursive, so include all of the paths where libraries can # be found. Directories where source files are found are # automatically included. LIBPATHS= # additional paths to look for system headers # thes use the form: #include
# source file directories are NOT auto-included here SYSTEM_INCLUDE_PATHS = # additional paths to look for local headers # thes use the form: #include "header" # source file directories are automatically included LOCAL_INCLUDE_PATHS=src/clamp_includes src/soundplay_includes # specify the level of optimization that you desire # NONE, SOME, FULL OPTIMIZE=FULL # specify any preprocessor symbols to be defined. The symbols will not # have their values set automatically; you must supply the value (if any) # to use. For example, setting DEFINES to "DEBUG=1" will cause the # compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" # would pass "-DDEBUG" on the compiler's command line. DEFINES=SID_PLAYER VERSION=\"$(version)\" # specify special warning levels # if unspecified default warnings will be used # NONE = supress all warnings # ALL = enable all warnings WARNINGS = # specify whether image symbols will be created # so that stack crawls in the debugger are meaningful # if TRUE symbols will be created SYMBOLS = # specify debug settings # if TRUE will allow application to be run from a source-level # debugger. Note that this will disable all optimzation. DEBUGGER = # specify additional compiler flags for all files COMPILER_FLAGS = # specify additional linker flags LINKER_FLAGS = ## include the makefile-engine include /boot/develop/etc/makefile-engine # Create links to Frodo sources src/main.cpp: src/cpu_macros.h src/cpu_opcodes.h src/prefs.h src/sid.cpp src/cpu_macros.h src/cpu_opcodes.h src/prefs.h src/sid.cpp: ln -s ../../Frodo/$@ $@ # Create binary distribution distdir = SIDPlayer-$(version) dist: $(TARGET) -rm -rf $(distdir) mkdir $(distdir) cp COPYING README $(distdir) cp $(TARGET) $(distdir)/SIDPlayer cp -R "PSID Demo" $(distdir) rm -rf $(distdir)/"PSID Demo/CVS" mimeset -f $(distdir) zip -ry $(distdir)-$(CPU).zip $(distdir) rm -rf $(distdir)