# TCP { sender { hostname = host1; port = 0; so_debug = OFF; tcp_trace = OFF; no_delay = OFF; send_buff = 32768; recv_buff = 32768; mem_align = 2048; pattern {8192, 8192, 0.0, 0.0} } receiver { hostname = host2; port = 20000; so_debug = OFF; tcp_trace = OFF; no_delay = OFF; recv_buff = 32768; send_buff = 32768; mem_align = 8192; pattern {8192, -1, 0.0, 0.0} } file = data/TCP; protocol = TCP; start_time = 0.0; connection_mode= BEFORE; end_time = 30; send_times = 2048; } # UDP { sender { hostname = host3; port = 20000; so_debug = OFF; tcp_trace = OFF; no_delay = OFF; send_buff = 32768; recv_buff = 32768; mem_align = 8192; # A sample MPEG traffic paterm (GOP=12) # This is modeled from # Craig Partridge, Gigabit Networking, Addison-Wesley, p187, 1993 pattern {40960, 1024, 0.033333333, 0; # I frame 2048, 1024, 0.033333333, 0; # B frame 2048, 1024, 0.033333333, 0; # B frame 10240, 1024, 0.033333333, 0; # P frame 2048, 1024, 0.033333333, 0; # B frame 2048, 1024, 0.033333333, 0; # B frame 10240, 1024, 0.033333333, 0; # P frame 2048, 1024, 0.033333333, 0; # B frame 2048, 1024, 0.033333333, 0; # B frame 10240, 1024, 0.033333333, 0; # P frame 2048, 1024, 0.033333333, 0; # B frame 2048, 1024, 0.033333333, 0;} # B frame } receiver { hostname = host4; port = 20000; mem_align = 2048; pattern {8192, 8192, 0.0, 0.0} } file = data/UDP; protocol = UDP; start_time = 2.0; end_time = 30; send_times = 20; }