/*------------------------------------------------------------\ | | | This file is part of the Alliance CAD System Copyright | | (C) Laboratoire LIP6 - Département ASIM Universite P&M Curie| | | | Home page : http://www-asim.lip6.fr/alliance/ | | E-mail : mailto:alliance-users@asim.lip6.fr | | | | This progam is free software; you can redistribute it | | and/or modify it under the terms of the GNU General Public | | License as published by the Free Software Foundation; | | either version 2 of the License, or (at your option) any | | later version. | | | | Alliance VLSI CAD System is distributed in the hope that | | it will be useful, but WITHOUT ANY WARRANTY; | | without even the implied warranty of MERCHANTABILITY or | | FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | | Public License for more details. | | | | You should have received a copy of the GNU General Public | | License along with the GNU C Library; see the file COPYING. | | If not, write to the Free Software Foundation, Inc., | | 675 Mass Ave, Cambridge, MA 02139, USA. | | | \------------------------------------------------------------*/ /*------------------------------------------------------------\ | | | Tool : DREAL | | | | File : Grid.c | | | | Authors : Jacomme Ludovic | | | | Date : 28.03.95 | | | \------------------------------------------------------------*/ /*------------------------------------------------------------\ | | | Include Files | | | \------------------------------------------------------------*/ # include # include # include "mut.h" # include "mph.h" # include "rds.h" # include "rpr.h" # include "GSB.h" # include "GRD.h" # include "GMX.h" # include "GMX_grid.h" /*------------------------------------------------------------\ | | | Constants | | | \------------------------------------------------------------*/ /*------------------------------------------------------------\ | | | Types | | | \------------------------------------------------------------*/ /*------------------------------------------------------------\ | | | Variables | | | \------------------------------------------------------------*/ /*------------------------------------------------------------\ | | | Lambda Grid | | | \------------------------------------------------------------*/ float DrealLambdaGridStep; long DrealLambdaGridX; long DrealLambdaGridY; long DrealLambdaGridDx; long DrealLambdaGridDy; long DrealPixelGridX; long DrealPixelGridY; /*------------------------------------------------------------\ | | | User Lambda Grid | | | \------------------------------------------------------------*/ long DrealLambdaUserGridDx; long DrealLambdaUserGridDy; char DrealLambdaUserGrid; /*------------------------------------------------------------\ | | | Functions | | | \------------------------------------------------------------*/ /*------------------------------------------------------------\ | | | DrealInitializeLambdaGrid | | | \------------------------------------------------------------*/ void DrealInitializeLambdaGrid() { rdsbegin(); DrealLambdaGridX = DREAL_DEFAULT_GRID_X; DrealLambdaGridY = DREAL_DEFAULT_GRID_Y; DrealLambdaGridDx = DREAL_DEFAULT_GRID_DX; DrealLambdaGridDy = DREAL_DEFAULT_GRID_DY; DrealLambdaUserGridDx = 4; DrealLambdaUserGridDy = 4; DrealLambdaUserGrid = DREAL_FALSE; DrealComputeLambdaGrid(); rdsend(); } /*------------------------------------------------------------\ | | | DrealComputeLambdaGrid | | | \------------------------------------------------------------*/ void DrealComputeLambdaGrid() { float StepX; float StepY; rdsbegin(); StepX = (float)(DrealGraphicDx) / (float)(DrealLambdaGridDx); StepY = (float)(DrealGraphicDy) / (float)(DrealLambdaGridDy); if ( StepX < StepY ) { DrealLambdaGridStep = StepX; DrealLambdaGridDy = 1 + ( DrealGraphicDy / StepX ); } else { DrealLambdaGridStep = StepY; DrealLambdaGridDx = 1 + ( DrealGraphicDx / StepY ); } DrealPixelGridX = (float)(DrealLambdaGridX) * DrealLambdaGridStep; DrealPixelGridY = (float)(DrealLambdaGridY) * DrealLambdaGridStep; rdsend(); } /*------------------------------------------------------------\ | | | DrealResizeLambdaGrid | | | \------------------------------------------------------------*/ void DrealResizeLambdaGrid() { rdsbegin(); DrealLambdaGridDx = 1 + ( DrealGraphicDx / DrealLambdaGridStep ); DrealLambdaGridDy = 1 + ( DrealGraphicDy / DrealLambdaGridStep ); rdsend(); } /*------------------------------------------------------------\ | | | DrealDisplayLambdaGrid | | | \------------------------------------------------------------*/ char DrealDisplayLambdaGrid( GraphicX1, GraphicY1, GraphicX2, GraphicY2 ) Dimension GraphicX1; Dimension GraphicY1; Dimension GraphicX2; Dimension GraphicY2; { long X; long Y; long MaxGridX; long MaxGridY; long PixelX; long PixelY; long Xmin; long Ymin; char UserGrid; char LambdaGrid; char TraceCroix; char TracePoint; float Check; rdsbegin(); if ( DrealLambdaGridStep < DREAL_LOWER_GRID_STEP ) { LambdaGrid = 0; } else { LambdaGrid = 1; } if ( DrealLambdaUserGrid == 1 ) { if ( DrealLambdaUserGridDx > DrealLambdaUserGridDy ) { Check = ( DREAL_LOWER_GRID_STEP * 2 / DrealLambdaUserGridDy ); } else { Check = ( DREAL_LOWER_GRID_STEP * 2 / DrealLambdaUserGridDy ); } if ( DrealLambdaGridStep < Check ) UserGrid = 0; else UserGrid = 1; } else { UserGrid = 0; } if ( ( UserGrid == 0 ) && ( LambdaGrid == 0 ) ) { rdsend(); return( DREAL_FALSE ); } MaxGridX = DrealLambdaGridX + DrealLambdaGridDx; MaxGridY = DrealLambdaGridY + DrealLambdaGridDy; if ( LambdaGrid ) { for ( X = DrealLambdaGridX; X < MaxGridX; X = X + 1 ) { PixelX = ((float)(X) * DrealLambdaGridStep); PixelX = PixelX - DrealPixelGridX; if ( ( PixelX <= GraphicX2 ) && ( PixelX >= GraphicX1 ) ) for ( Y = DrealLambdaGridY; Y < MaxGridY; Y = Y + 1 ) { PixelY = ((float)(Y) * DrealLambdaGridStep); PixelY = PixelY - DrealPixelGridY; PixelY = DrealGraphicDy - PixelY; if ( ( PixelY <= GraphicY2 ) && ( PixelY >= GraphicY1 ) ) { XDrawPoint( DrealGraphicDisplay, XtWindow( DrealGraphicWindow ), DrealGridGC, PixelX, PixelY ); } } } } if ( UserGrid ) { Xmin = ( DrealLambdaGridX / DrealLambdaUserGridDx ) * DrealLambdaUserGridDx; Ymin = ( DrealLambdaGridY / DrealLambdaUserGridDy ) * DrealLambdaUserGridDy; for ( X = Xmin; X < MaxGridX ; X = X + DrealLambdaUserGridDx ) { PixelX = ((float)(X) * DrealLambdaGridStep); PixelX = PixelX - DrealPixelGridX; if ( ( PixelX <= GraphicX2 ) && ( PixelX >= GraphicX1 ) ) for ( Y = Ymin; Y < MaxGridY; Y = Y + DrealLambdaUserGridDy ) { PixelY = ((float)(Y) * DrealLambdaGridStep); PixelY = PixelY - DrealPixelGridY; PixelY = DrealGraphicDy - PixelY; if ( ( PixelY <= GraphicY2 ) && ( PixelY >= GraphicY1 ) ) { XDrawLine( DrealGraphicDisplay, XtWindow( DrealGraphicWindow ), DrealGridGC, PixelX - 2, PixelY, PixelX + 2, PixelY ); XDrawLine( DrealGraphicDisplay, XtWindow( DrealGraphicWindow ), DrealGridGC, PixelX, PixelY + 2, PixelX, PixelY - 2 ); } } } } rdsend(); return( DREAL_TRUE ); }