#ifndef _VERTEX_ARRAY_H_ #define _VERTEX_ARRAY_H_ // Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to . #include class MElement; class VertexArray{ public: int fill; // this must/will be removed private: int _type; std::vector _vertices; std::vector _normals; std::vector _colors; std::vector _elements; public: VertexArray(int numNodesPerElement, int numElements); ~VertexArray(){} // returns the number of nodes in the array int getNumVertices() { return _vertices.size() / 3; } // returns the type of the array int getType() { return _type; } // returns the number of element pointers int getNumElementPointers() { return _elements.size(); } // returns a pointer to the raw vertex array float *getVertexArray(int i=0){ return &_vertices[i]; } // returns a pointer to the raw normal array char *getNormalArray(int i=0){ return &_normals[i]; } // returns a pointer to the raw color array unsigned char *getColorArray(int i=0){ return &_colors[i]; } // returns a pointer to the raw element array MElement **getElementPointerArray(int i=0){ return &_elements[i]; } // adds a vertex in the arrays void add(float x, float y, float z, float n0, float n1, float n2, unsigned int col, MElement *ele=0); void add(float x, float y, float z, unsigned int col, MElement *ele=0); // sorts the elements back to front wrt the eye position void sort(double eye[3]); }; #endif