// $Id: meshGFaceTransfinite.cpp,v 1.20 2007-05-24 17:34:04 geuzaine Exp $ // // Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to . #include #include "meshGFace.h" #include "GVertex.h" #include "GEdge.h" #include "GFace.h" #include "MVertex.h" #include "MElement.h" #include "Context.h" #include "Message.h" extern Context_T CTX; /* s4 +-----c3-----+ s3 | | | | c4 c2 | | | | s1 +-----c1-----+ s2 */ // f(u,v) = (1-u) c4(v) + u c2(v) + (1-v) c1(u) + v c3(u) // - [ (1-u)(1-v) s1 + u(1-v) s2 + uv s3 + (1-u)v s4 ] #define TRAN_QUA(c1,c2,c3,c4,s1,s2,s3,s4,u,v) \ (1.-u)*c4+u*c2+(1.-v)*c1+v*c3-((1.-u)*(1.-v)*s1+u*(1.-v)*s2+u*v*s3+(1.-u)*v*s4) // s1=s4=c4 // f(u,v) = u c2 (v) + (1-v) c1(u) + v c3(u) - u(1-v) s2 - uv s3 #define TRAN_TRI(c1,c2,c3,s1,s2,s3,u,v) u*c2+(1.-v)*c1+v*c3-(u*(1.-v)*s2+u*v*s3) int MeshTransfiniteSurface(GFace *gf) { if(gf->meshAttributes.Method != TRANSFINI) return 0; Msg(STATUS2, "Meshing surface %d (transfinite)", gf->tag()); std::vector corners, d_vertices; std::vector indices; for(unsigned int i = 0; i < gf->meshAttributes.corners.size(); i++) corners.push_back(gf->meshAttributes.corners[i]->mesh_vertices[0]); computeEdgeLoops(gf, d_vertices, indices); if(corners.size () != 3 && corners.size () != 4){ Msg(GERROR,"Surface %d is transfinite but has %d corners", gf->tag(), corners.size()); return 0; } if(indices.size () != 2){ Msg(GERROR,"Surface %d is transfinite but has %d holes", gf->tag(), indices.size() - 2); return 0; } // create a list of all boundary vertices, starting at the first // transfinite corner std::vector m_vertices; unsigned int I; for(I = 0; I < d_vertices.size(); I++) if(d_vertices[I] == corners[0]) break; for(unsigned int j = 0; j < d_vertices.size(); j++) m_vertices.push_back(d_vertices[(I + j) % d_vertices.size()]); // make the ordering of the list consistent with the ordering of the // first two corners (if the second found corner is not the second // corner, just revert the list) bool revert = false; for(unsigned int i = 1; i < m_vertices.size(); i++){ MVertex *v = m_vertices[i]; if(v == corners[1] || v == corners[2] || (corners.size() == 4 && v == corners[3])){ if(v != corners[1]) revert = true; break; } } if(revert){ std::vector tmp; tmp.push_back(m_vertices[0]); for(int i = m_vertices.size() - 1; i > 0; i--) tmp.push_back(m_vertices[i]); m_vertices = tmp; } // get the indices of the interpolation corners as well as the u,v // coordinates of all the boundary vertices int iCorner = 0; int N[4] = {0, 0, 0, 0}; std::vector U; std::vector V; for(unsigned int i = 0; i < m_vertices.size(); i++){ MVertex *v = m_vertices[i]; if(v == corners[0] || v == corners[1] || v == corners[2] || (corners.size() == 4 && v == corners[3])){ N[iCorner++] = i; if(iCorner > 4){ Msg(GERROR,"Surface %d transfinite parameters are incoherent", gf->tag()); return 0; } } SPoint2 param; if(v->onWhat()->dim() == 0){ GVertex *gv = (GVertex*)v->onWhat(); param = gv->reparamOnFace(gf, 1); } else if(v->onWhat()->dim() == 1){ GEdge *ge = (GEdge*)v->onWhat(); double UU; v->getParameter(0, UU); param = ge->reparamOnFace(gf, UU, 1); } else{ double UU, VV; if(v->onWhat() == gf && v->getParameter(0, UU) && v->getParameter(1, VV)) param = SPoint2(UU, VV); else param = gf->parFromPoint(SPoint3(v->x(), v->y(), v->z())); } U.push_back(param.x()); V.push_back(param.y()); } int N1 = N[0]; int N2 = N[1]; int N3 = N[2]; int N4 = N[3]; int L = N2 - N1; int H = N3 - N2; if(corners.size () == 4){ int Lb = N4 - N3; int Hb = m_vertices.size() - N4; if(Lb != L || Hb != H){ Msg(GERROR,"Surface %d cannot be meshed using the transfinite algo", gf->tag()); return 0; } } else{ int Lb = m_vertices.size() - N3; if(Lb != L){ Msg(GERROR,"Surface %d cannot be meshed using the transfinite algo %d != %d", gf->tag(), L, Lb); return 0; } } std::vector lengths_i; std::vector lengths_j; double L_i = 0; double L_j = 0; lengths_i.push_back(0.); lengths_j.push_back(0.); for(int i = 0; i < L; i++){ MVertex *v1 = m_vertices[i]; MVertex *v2 = m_vertices[i + 1]; L_i += v1->distance(v2); lengths_i.push_back(L_i); } for(int i = L; i < L + H; i++){ MVertex *v1 = m_vertices[i]; MVertex *v2 = m_vertices[i + 1]; L_j += v1->distance(v2); lengths_j.push_back(L_j); } /* 2L+H +------------+ L+H | | | | | | | | 2L+2H+2 +------------+ 0 L */ std::vector > &tab(gf->transfinite_vertices); tab.resize(L + 1); for(int i = 0; i <= L; i++) tab[i].resize(H + 1); if(corners.size () == 4){ tab[0][0] = m_vertices[0]; tab[L][0] = m_vertices[L]; tab[L][H] = m_vertices[L+H]; tab[0][H] = m_vertices[2*L+H]; for (int i = 1; i < L; i++){ tab[i][0] = m_vertices[i]; tab[i][H] = m_vertices[2*L+H-i]; } for(int i = 1; i < H; i++){ tab[L][i] = m_vertices[L+i]; tab[0][i] = m_vertices[2*L+2*H-i]; } } else{ tab[0][0] = m_vertices[0]; tab[L][0] = m_vertices[L]; tab[L][H] = m_vertices[L+H]; // degenerated, only necessary for transfinite volume algo tab[0][H] = m_vertices[0]; for (int i = 1; i < L; i++){ tab[i][0] = m_vertices[i]; tab[i][H] = m_vertices[2*L+H-i]; } for(int i = 1; i < H;i++){ tab[L][i] = m_vertices[L+i]; // degenerated, only necessary for transfinite volume algo tab[0][i] = m_vertices[0]; } } double UC1 = U[N1]; double UC2 = U[N2]; double UC3 = U[N3]; double VC1 = V[N1]; double VC2 = V[N2]; double VC3 = V[N3]; //create points using transfinite interpolation if(corners.size() == 4){ double UC4 = U[N4]; double VC4 = V[N4]; for(int i = 1; i < L; i++){ double u = lengths_i[i] / L_i; for(int j = 1; j < H; j++){ double v = lengths_j[j] / L_j; int iP1 = N1 + i; int iP2 = N2 + j; int iP3 = N4 - i; int iP4 = (N4 + (N3 - N2) - j) % m_vertices.size(); double Up = TRAN_QUA(U[iP1], U[iP2], U[iP3], U[iP4], UC1, UC2, UC3, UC4, u, v); double Vp = TRAN_QUA(V[iP1], V[iP2], V[iP3], V[iP4], VC1, VC2, VC3, VC4, u, v); GPoint gp = gf->point(SPoint2(Up, Vp)); MFaceVertex *newv = new MFaceVertex(gp.x(), gp.y(), gp.z(), gf, Up, Vp); gf->mesh_vertices.push_back(newv); tab[i][j] = newv; } } } else{ for(int i = 1; i < L; i++){ double u = lengths_i[i] / L_i; for(int j = 1; j < H; j++){ double v = lengths_j[j] / L_j; int iP1 = N1 + i; int iP2 = N2 + j; int iP3 = ((N3 + N2) - i) % m_vertices.size(); double Up, Vp; if(gf->geomType() != GEntity::RuledSurface){ Up = TRAN_TRI(U[iP1], U[iP2], U[iP3], UC1, UC2, UC3, u, v); Vp = TRAN_TRI(V[iP1], V[iP2], V[iP3], VC1, VC2, VC3, u, v); } else{ // FIXME: to get nice meshes we would need to make the u,v // coords match with the (degenerate) coordinates of the // underlying ruled surface; so instead we just interpolate // in real space double xp = TRAN_TRI(m_vertices[iP1]->x(), m_vertices[iP2]->x(), m_vertices[iP3]->x(), m_vertices[N1]->x(), m_vertices[N2]->x(), m_vertices[N3]->x(), u, v); double yp = TRAN_TRI(m_vertices[iP1]->y(), m_vertices[iP2]->y(), m_vertices[iP3]->y(), m_vertices[N1]->y(), m_vertices[N2]->y(), m_vertices[N3]->y(), u, v); double zp = TRAN_TRI(m_vertices[iP1]->z(), m_vertices[iP2]->z(), m_vertices[iP3]->z(), m_vertices[N1]->z(), m_vertices[N2]->z(), m_vertices[N3]->z(), u, v); // xp,yp,zp can be off the surface so we cannot use parFromPoint gf->XYZtoUV(xp, yp, zp, Up, Vp, 1.0, false); } GPoint gp = gf->point(SPoint2(Up, Vp)); MFaceVertex *newv = new MFaceVertex(gp.x(), gp.y(), gp.z(), gf, Up, Vp); gf->mesh_vertices.push_back(newv); tab[i][j] = newv; } } } // elliptic smoother (don't apply this by default) if(corners.size() == 4 && CTX.mesh.nb_smoothing > 1 && gf->geomType() == GEntity::Plane){ for (int IT = 0; IT< CTX.mesh.nb_smoothing; IT++){ for(int i = 1; i < L; i++){ for(int j = 1; j < H; j++){ MVertex *v11 = tab[i - 1][j - 1]; MVertex *v12 = tab[i - 1][j ]; MVertex *v13 = tab[i - 1][j + 1]; MVertex *v21 = tab[i ][j - 1]; MVertex *v22 = tab[i ][j ]; MVertex *v23 = tab[i ][j + 1]; MVertex *v31 = tab[i + 1][j - 1]; MVertex *v32 = tab[i + 1][j ]; MVertex *v33 = tab[i + 1][j + 1]; double alpha = 0.25 * (DSQR(v23->x() - v21->x()) + DSQR(v23->y() - v21->y()) + DSQR(v23->z() - v21->z())); double gamma = 0.25 * (DSQR(v32->x() - v12->x()) + DSQR(v32->y() - v12->y()) + DSQR(v32->z() - v12->z())); double beta = 0.0625 * ((v32->x() - v12->x()) * (v23->x() - v21->x()) + (v32->y() - v12->y()) * (v23->y() - v21->y()) + (v32->z() - v12->z()) * (v23->z() - v21->z())); v22->x() = 0.5 * (alpha * (v32->x() + v12->x()) + gamma * (v23->x() + v21->x()) - 2. * beta * (v33->x() - v13->x() - v31->x() + v11->x())) / (alpha + gamma); v22->y() = 0.5 * (alpha * (v32->y() + v12->y()) + gamma * (v23->y() + v21->y()) - 2. * beta * (v33->y() - v13->y() - v31->y() + v11->y())) / (alpha + gamma); v22->z() = 0.5 * (alpha * (v32->z() + v12->z()) + gamma * (v23->z() + v21->z()) - 2. * beta * (v33->z() - v13->z() - v31->z() + v11->z())) / (alpha + gamma); } } } // recompute corresponding u,v coordinates (necessary e.g. for 2nd order algo) for(int i = 1; i < L; i++){ for(int j = 1; j < H; j++){ MVertex *v = tab[i][j]; SPoint2 param = gf->parFromPoint(SPoint3(v->x(), v->y(), v->z())); v->setParameter(0, param[0]); v->setParameter(1, param[1]); } } } if(corners.size() == 4){ // create elements for(int i = 0; i < L ; i++){ for(int j = 0; j < H; j++){ MVertex *v1 = tab[i ][j ]; MVertex *v2 = tab[i + 1][j ]; MVertex *v3 = tab[i + 1][j + 1]; MVertex *v4 = tab[i ][j + 1]; if(gf->meshAttributes.recombine) gf->quadrangles.push_back(new MQuadrangle(v1, v2, v3, v4)); else if(gf->meshAttributes.transfiniteArrangement == 1 || (gf->meshAttributes.transfiniteArrangement == 0 && ((i % 2 == 0 && j % 2 == 1) || (i % 2 == 1 && j % 2 == 0)))){ gf->triangles.push_back(new MTriangle(v1, v2, v3)); gf->triangles.push_back(new MTriangle(v3, v4, v1)); } else{ gf->triangles.push_back(new MTriangle(v1, v2, v4)); gf->triangles.push_back(new MTriangle(v4, v2, v3)); } } } } else{ for(int j = 0; j < H; j++){ MVertex *v1 = tab[0 ][0 ]; MVertex *v2 = tab[1 ][j ]; MVertex *v3 = tab[1 ][j + 1]; gf->triangles.push_back(new MTriangle(v1, v2, v3)); } for(int i = 1; i < L ; i++){ for(int j = 0; j < H; j++){ MVertex *v1 = tab[i ][j ]; MVertex *v2 = tab[i + 1][j ]; MVertex *v3 = tab[i + 1][j + 1]; MVertex *v4 = tab[i ][j + 1]; if(gf->meshAttributes.recombine) gf->quadrangles.push_back(new MQuadrangle(v1, v2, v3, v4)); else if(gf->meshAttributes.transfiniteArrangement == 1 || (gf->meshAttributes.transfiniteArrangement == 0 && ((i % 2 == 0 && j % 2 == 1) || (i % 2 == 1 && j % 2 == 0)))){ gf->triangles.push_back(new MTriangle(v1, v2, v3)); gf->triangles.push_back(new MTriangle(v3, v4, v1)); } else{ gf->triangles.push_back(new MTriangle(v1, v2, v4)); gf->triangles.push_back(new MTriangle(v4, v2, v3)); } } } } return 1; }