/********************************************************************* * * Gmsh tutorial 6 * * Transfinite meshes * *********************************************************************/ // Let's use the geometry from the first tutorial as a basis for this // one Include "t1.geo"; // Put 20 equidistant points on curve 4 Transfinite Line{4} = 20 ; // Put 20 points with a refinement toward the extremities on curve 2 Transfinite Line{2} = 20 Using Bump 0.05; // Put 30 points following a geometric progression on curve 1 // (reversed) and on curve 3 Transfinite Line{-1,3} = 30 Using Progression 1.2; // Define the Surface as transfinite, by specifying the four corners // of the transfinite interpolation Transfinite Surface{6} = {1,2,3,4}; // (Note that the list on the right hand side refers to points, not // curves. The way triangles are generated can be controlled by // appending "Left", "Right" or "Alternate" after the list.) // Recombine the triangles into quads Recombine Surface{6}; // Apply an elliptic smoother to the grid Mesh.Smoothing = 100;