/********************************************************************* * * Gmsh tutorial 8 * * Post-processing, scripting, animations, options * *********************************************************************/ // We first include `t1.geo' as well as some post-processing views: Include "t1.geo" ; Include "view1.pos" ; Include "view1.pos" ; Include "view4.pos" ; // We then set some general options: General.Trackball = 0 ; General.RotationX = 0 ; General.RotationY = 0 ; General.RotationZ = 0 ; General.Color.Background = White ; General.Color.Foreground = Black ; General.Color.Text = Black ; General.Orthographic = 0 ; General.Axes = 0 ; General.SmallAxes = 0 ; // We also set some options for each post-processing view: v0 = PostProcessing.NbViews-4; v1 = v0+1; v2 = v0+2; v3 = v0+3; View[v0].IntervalsType = 2 ; View[v0].OffsetZ = 0.05 ; View[v0].RaiseZ = 0 ; View[v0].Light = 1 ; View[v0].ShowScale = 0; View[v0].SmoothNormals = 1; View[v1].IntervalsType = 1 ; View[v1].ColorTable = { Green, Blue } ; View[v1].NbIso = 10 ; View[v1].ShowScale = 0; View[v2].Name = "Test..." ; View[v2].Axes = 1; View[v2].Color.Axes = Black; View[v2].IntervalsType = 2 ; View[v2].Type = 2; View[v2].IntervalsType = 2 ; View[v2].AutoPosition = 0; View[v2].PositionX = 85; View[v2].PositionY = 50; View[v2].Width = 200; View[v2].Height = 130; View[v3].Visible = 0; // We then loop from 1 to 255 with a step of 1. (To use a different // step, just add a third argument in the list. For example, `For num // In {0.5:1.5:0.1}' would increment num from 0.5 to 1.5 with a step // of 0.1.) t = 0 ; //For num In {1:1} For num In {1:255} View[v0].TimeStep = t ; View[v1].TimeStep = t ; View[v2].TimeStep = t ; View[v3].TimeStep = t ; t = (View[v0].TimeStep < View[v0].NbTimeStep-1) ? t+1 : 0 ; View[v0].RaiseZ += 0.01/View[v0].Max * t ; If (num == 3) // We want to create 320x240 frames when num == 3: General.GraphicsWidth = 320 ; General.GraphicsHeight = 240 ; EndIf // It is possible to nest loops: For num2 In {1:50} General.RotationX += 10 ; General.RotationY = General.RotationX / 3 ; General.RotationZ += 0.1 ; Sleep 0.01; // sleep for 0.01 second Draw; // draw the scene If (num == 3) // The `Print' command saves the graphical window; the `Sprintf' // function permits to create the file names on the fly: Print Sprintf("t8-%02g.gif", num2); Print Sprintf("t8-%02g.jpg", num2); EndIf EndFor If(num == 3) // Here we could make a system call to generate a movie. For example, // with whirlgif: // // System "whirlgif -minimize -loop -o t8.gif t8-*.gif"; // with mpeg_encode: // // System "mpeg_encode t8.par"; // with mencoder: // // System "mencoder 'mf://*.jpg' -mf fps=5 -o t8.mpg -ovc lavc // -lavcopts vcodec=mpeg1video:vhq"; // System "mencoder 'mf://*.jpg' -mf fps=5 -o t8.mpg -ovc lavc // -lavcopts vcodec=mpeg4:vhq"; // with ffmpeg: // // System "ffmpeg -hq -r 5 -b 800 -vcodec mpeg1video // -i t8-%02d.jpg t8.mpg" // System "ffmpeg -hq -r 5 -b 800 -i t8-%02d.jpg t8.asf" EndIf EndFor