/* $Id: box.h,v 1.9 2006/04/20 00:39:01 danmc Exp $ */ /* * COPYRIGHT * * PCB, interactive printed circuit board design * Copyright (C) 1994,1995,1996 Thomas Nau * Copyright (C) 1998,1999,2000,2001 harry eaton * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * Contact addresses for paper mail and Email: * harry eaton, 6697 Buttonhole Ct, Columbia, MD 21044 USA * haceaton@aplcomm.jhuapl.edu * */ /* this file, box.h, was written and is * Copyright (c) 2001 C. Scott Ananian. */ /* random box-related utilities. */ #ifndef __BOX_H_INCLUDED__ #define __BOX_H_INCLUDED__ #include "global.h" typedef enum { NORTH = 0, EAST = 1, SOUTH = 2, WEST = 3 } direction_t; /* rotates box 90-degrees cw */ /* that's a strange rotation! */ #define ROTATEBOX_CW(box) { LocationType t;\ t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\ (box).X2 = -(box).Y1; (box).Y1 = t;\ } #define ROTATEBOX_TO_NORTH(box, dir) do { LocationType t;\ switch(dir) {\ case EAST: \ t = (box).X1; (box).X1 = (box).Y1; (box).Y1 = -(box).X2;\ (box).X2 = (box).Y2; (box).Y2 = -t; break;\ case SOUTH: \ t = (box).X1; (box).X1 = -(box).X2; (box).X2 = -t;\ t = (box).Y1; (box).Y1 = -(box).Y2; (box).Y2 = -t; break;\ case WEST: \ t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\ (box).X2 = -(box).Y1; (box).Y1 = t; break;\ case NORTH: break;\ default: assert(0);\ }\ } while (0) #define ROTATEBOX_FROM_NORTH(box, dir) do { LocationType t;\ switch(dir) {\ case WEST: \ t = (box).X1; (box).X1 = (box).Y1; (box).Y1 = -(box).X2;\ (box).X2 = (box).Y2; (box).Y2 = -t; break;\ case SOUTH: \ t = (box).X1; (box).X1 = -(box).X2; (box).X2 = -t;\ t = (box).Y1; (box).Y1 = -(box).Y2; (box).Y2 = -t; break;\ case EAST: \ t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\ (box).X2 = -(box).Y1; (box).Y1 = t; break;\ case NORTH: break;\ default: assert(0);\ }\ } while (0) /* some useful box utilities. */ typedef struct cheap_point { LocationType X, Y; } CheapPointType; /* note that boxes are closed on top and left and open on bottom and right. */ /* this means that top-left corner is in box, *but bottom-right corner is * not*. */ static inline Boolean point_in_box (const BoxType * box, LocationType X, LocationType Y) { return (X >= box->X1) && (Y >= box->Y1) && (X < box->X2) && (Y < box->Y2); } #ifndef NDEBUG static inline Boolean __box_is_good (const BoxType * b) { return (b->X1 < b->X2) && (b->Y1 < b->Y2); } #endif /* !NDEBUG */ static inline Boolean box_intersect (const BoxType * a, const BoxType * b) { return (a->X1 < b->X2) && (b->X1 < a->X2) && (a->Y1 < b->Y2) && (b->Y1 < a->Y2); } static inline CheapPointType closest_point_in_box (const CheapPointType * from, const BoxType * box) { CheapPointType r; assert (box->X1 < box->X2 && box->Y1 < box->Y2); r.X = (from->X < box->X1) ? box->X1 : (from->X > box->X2 - 1) ? box->X2 - 1 : from->X; r.Y = (from->Y < box->Y1) ? box->Y1 : (from->Y > box->Y2 - 1) ? box->Y2 - 1 : from->Y; assert (point_in_box (box, r.X, r.Y)); return r; } static inline Boolean box_in_box (const BoxType * outer, const BoxType * inner) { return (outer->X1 <= inner->X1) && (inner->X2 <= outer->X2) && (outer->Y1 <= inner->Y1) && (inner->Y2 <= outer->Y2); } static inline BoxType clip_box (const BoxType * box, const BoxType * clipbox) { BoxType r; assert (box_intersect (box, clipbox)); r.X1 = MAX (box->X1, clipbox->X1); r.X2 = MIN (box->X2, clipbox->X2); r.Y1 = MAX (box->Y1, clipbox->Y1); r.Y2 = MIN (box->Y2, clipbox->Y2); assert (box_in_box (clipbox, &r)); return r; } static inline BoxType shrink_box (const BoxType * box, LocationType amount) { BoxType r = *box; r.X1 += amount; r.Y1 += amount; r.X2 -= amount; r.Y2 -= amount; return r; } static inline BoxType bloat_box (const BoxType * box, LocationType amount) { return shrink_box (box, -amount); } /* return the square of the minimum distance from a point to some point * inside a box. The box is half-closed! That is, the top-left corner * is considered in the box, but the bottom-right corner is not. */ static inline float dist2_to_box (const CheapPointType * p, const BoxType * b) { CheapPointType r = closest_point_in_box (p, b); float x_dist = (r.X - p->X); float y_dist = (r.Y - p->Y); return (x_dist * x_dist) + (y_dist * y_dist); } #endif /* __BOX_H_INCLUDED__ */