/**************************************************************************** ** $Id: rs_actioninterface.cpp 1938 2004-12-09 23:09:53Z andrew $ ** ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** This file is part of the qcadlib Library project. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.ribbonsoft.com for further details. ** ** Contact info@ribbonsoft.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "rs_actioninterface.h" /** * Constructor. * * Sets the entity container on which the action class inherited * from this interface operates. * * @param name Action name. This can be used internally for * debugging mainly. * @param container Entity container this action operates on. * @param graphicView Graphic view instance this action operates on. * Please note that an action belongs to this * view. * @param cursor Default mouse cursor for this action. If the action * is suspended and resumed again the cursor will always * be reset to the one given here. */ RS_ActionInterface::RS_ActionInterface(const char* name, RS_EntityContainer& container, RS_GraphicView& graphicView) : RS_Snapper(container, graphicView) { RS_DEBUG->print("RS_ActionInterface::RS_ActionInterface: Setting up action: \"%s\"", name); this->name = name; status = 0; finished = false; //triggerOnResume = false; // graphic provides a pointer to the graphic if the // entity container is a graphic (i.e. can also hold // layers). graphic = container.getGraphic(); // document pointer will be used for undo / redo document = container.getDocument(); //this->cursor = cursor; //setSnapMode(graphicView.getDefaultSnapMode()); RS_DEBUG->print("RS_ActionInterface::RS_ActionInterface: Setting up action: \"%s\": OK", name); } /** * Destructor. */ RS_ActionInterface::~RS_ActionInterface() { // would be pure virtual now: // hideOptions(); } /** * Must be implemented to return the ID of this action. * * @todo no default implementation */ RS2::ActionType RS_ActionInterface::rtti() { return RS2::ActionNone; } /** * @return name of this action */ RS_String RS_ActionInterface::getName() { return name; } /** * Called to initiate an action. This funtcion is often * overwritten by the implementing action. * * @param status The status on which to initiate this action. * default is 0 to begin the action. */ void RS_ActionInterface::init(int status) { RS_Snapper::init(); setStatus(status); if (status>=0) { //graphicView->setMouseCursor(cursor); updateMouseButtonHints(); updateMouseCursor(); updateToolBar(); } } /** * Called when the mouse moves and this is the current action. * This function can be overwritten by the implementing action. * The default implementation keeps track of the mouse position. */ void RS_ActionInterface::mouseMoveEvent(RS_MouseEvent*) {} /** * Called when the left mouse button is pressed and this is the * current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::mousePressEvent(RS_MouseEvent*) {} /** * Called when the left mouse button is released and this is * the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::mouseReleaseEvent(RS_MouseEvent*) {} /** * Called when a key is pressed and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::keyPressEvent(RS_KeyEvent* e) { e->ignore(); } /** * Called when a key is released and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::keyReleaseEvent(RS_KeyEvent* e) { e->ignore(); } /** * Coordinate event. Triggered usually from a command line. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::coordinateEvent(RS_CoordinateEvent*) {} /** * Called when a command from the command line is launched. * and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::commandEvent(RS_CommandEvent*) { } /** * Must be implemented to return the currently available commands * for the command line. */ RS_StringList RS_ActionInterface::getAvailableCommands() { RS_StringList l; return l; } /** * Sets the current status (progress) of this action. * The default implementation sets the class variable 'status' to the * given value and finishes the action if 'status' is negative. * * @param status Status number. It's up to the action implementor * what the action uses the status for. However, a * negative status number finishes the action. Usually * the status of an action increases for every step * of progress and decreases when the user goes one * step back (i.e. presses the right mouse button). */ void RS_ActionInterface::setStatus(int status) { this->status = status; if (status<0) { finish(); status=0; } updateMouseButtonHints(); updateToolBar(); updateMouseCursor(); } /** * @return Current status of this action. */ int RS_ActionInterface::getStatus() { return status; } /** * Triggers this action. This should be called after all * data needed for this action was collected / set. * The default implementation does nothing. */ void RS_ActionInterface::trigger() {} /** * Should be overwritten to update the mouse button hints * wherever they might needed. */ void RS_ActionInterface::updateMouseButtonHints() {} /** * Should be overwritten to set the mouse cursor for this action. */ void RS_ActionInterface::updateMouseCursor() {} /** * Should be overwritten to set the toolbar for this action. */ void RS_ActionInterface::updateToolBar() {} /** * @return true, if the action is finished and can be deleted. */ bool RS_ActionInterface::isFinished() { return finished; } /** * Forces a termination of the action without any cleanup. */ void RS_ActionInterface::setFinished() { status = -1; } /** * Finishes this action. */ void RS_ActionInterface::finish() { RS_DEBUG->print("RS_ActionInterface::finish"); status = -1; graphicView->setMouseCursor(RS2::ArrowCursor); //graphicView->requestToolBar(RS2::ToolBarMain); updateToolBar(); deleteSnapper(); hideOptions(); finished = true; RS_Snapper::finish(); RS_DEBUG->print("RS_ActionInterface::finish: OK"); } /** * Called by the event handler to give this action a chance to * communicate with its predecessor. */ void RS_ActionInterface::setPredecessor(RS_ActionInterface* pre) { predecessor = pre; } /** * Suspends this action while another action takes place. */ void RS_ActionInterface::suspend() { graphicView->setMouseCursor(RS2::ArrowCursor); RS_Snapper::suspend(); } /** * Resumes an action after it was suspended. */ void RS_ActionInterface::resume() { updateMouseCursor(); updateToolBar(); RS_Snapper::resume(); } /** * Hides the tool options. Default implementation does nothing. */ void RS_ActionInterface::hideOptions() { RS_Snapper::hideOptions(); } /** * Shows the tool options. Default implementation does nothing. */ void RS_ActionInterface::showOptions() { RS_Snapper::showOptions(); } /** * Calls checkCommand() from the RS_COMMANDS module. */ bool RS_ActionInterface::checkCommand(const RS_String& cmd, const RS_String& str, RS2::ActionType action) { #ifndef RS_NO_QCADCMD return RS_COMMANDS->checkCommand(cmd, str, action); #else return false; #endif } /** * Calls command() from the RS_COMMANDS module. */ RS_String RS_ActionInterface::command(const RS_String& cmd) { #ifndef RS_NO_QCADCMD return RS_COMMANDS->command(cmd); #else return cmd; #endif } /** * Calls msgAvailableCommands() from the RS_COMMANDS module. */ RS_String RS_ActionInterface::msgAvailableCommands() { #ifndef RS_NO_QCADCMD return RS_COMMANDS->msgAvailableCommands(); #else return ""; #endif }