/**************************************************************************** ** $Id: rs_snapper.h 1786 2003-11-23 22:25:34Z andrew $ ** ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** This file is part of the qcadlib Library project. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.ribbonsoft.com for further details. ** ** Contact info@ribbonsoft.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef RS_SNAPPER_H #define RS_SNAPPER_H #include "rs_entitycontainer.h" #include "rs.h" #include "rs_mouseevent.h" #include "rs_coordinateevent.h" class RS_Entity; class RS_GraphicView; class RS_Vector; class RS_Preview; /** * This class is used for snapping functions in a graphic view. * Actions are usually derrived from this base class if they need * to catch entities or snap to coordinates. Use the methods to * retrieve a graphic coordinate from a mouse coordinate. * * Possible snapping functions are described in RS_SnapMode. * * @author Andrew Mustun */ class RS_Snapper { public: RS_Snapper(RS_EntityContainer& container, RS_GraphicView& graphicView); virtual ~RS_Snapper(); void init(); void finish(); /** * @return Pointer to the entity which was the key entity for the * last successful snapping action. If the snap mode is "end point" * the key entity is the entity whos end point was caught. * If the snap mode didn't require an entity (e.g. free, grid) this * method will return NULL. */ RS_Entity* getKeyEntity() { return keyEntity; } /** Sets a new snap mode. */ void setSnapMode(RS2::SnapMode snapMode) { this->snapMode = snapMode; } /** Sets a new snap restriction. */ void setSnapRestriction(RS2::SnapRestriction snapRes) { this->snapRes = snapRes; } /** * Sets the snap range in pixels for catchEntity(). * * @see catchEntity() */ void setSnapRange(int r) { snapRange = r; } RS_Vector snapPoint(RS_MouseEvent* e); RS_Vector snapFree(RS_Vector coord); RS_Vector snapEndpoint(RS_Vector coord); RS_Vector snapGrid(RS_Vector coord); RS_Vector snapOnEntity(RS_Vector coord); RS_Vector snapCenter(RS_Vector coord); RS_Vector snapMiddle(RS_Vector coord); RS_Vector snapDist(RS_Vector coord); RS_Vector snapIntersection(RS_Vector coord); //RS_Vector snapDirect(RS_Vector coord, bool abs); RS_Vector restrictOrthogonal(RS_Vector coord); RS_Vector restrictHorizontal(RS_Vector coord); RS_Vector restrictVertical(RS_Vector coord); //RS_Entity* catchLeafEntity(const RS_Vector& pos); //RS_Entity* catchLeafEntity(RS_MouseEvent* e); RS_Entity* catchEntity(const RS_Vector& pos, RS2::ResolveLevel level=RS2::ResolveNone); RS_Entity* catchEntity(RS_MouseEvent* e, RS2::ResolveLevel level=RS2::ResolveNone); /** * Suspends this snapper while another action takes place. */ virtual void suspend() { deleteSnapper(); snapSpot = snapCoord = RS_Vector(false); } /** * Resumes this snapper after it has been suspended. */ virtual void resume() { drawSnapper(); } virtual void hideOptions(); virtual void showOptions(); void drawSnapper(); void deleteSnapper(); private: void xorSnapper(); protected: RS_EntityContainer* container; RS_GraphicView* graphicView; RS_Entity* keyEntity; RS_Vector snapCoord; RS_Vector snapSpot; RS2::SnapMode snapMode; RS2::SnapRestriction snapRes; /** * Snap distance for snaping to points with a * given distance from endpoints. */ double distance; /** * Keeps track of the drawings in XOR mode. */ bool visible; /** * Snap range for catching entities. */ int snapRange; /** * Show large cross hairs. */ bool showCrosshairs; bool finished; }; #endif