/**************************************************************************** ** $Id: rs_selection.h 1868 2004-04-05 23:12:06Z andrew $ ** ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** This file is part of the qcadlib Library project. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.ribbonsoft.com for further details. ** ** Contact info@ribbonsoft.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef RS_SELECTION_H #define RS_SELECTION_H #include "rs_entitycontainer.h" #include "rs_graphicview.h" /** * API Class for selecting entities. * There's no interaction handled in this class. * This class is connected to an entity container and * can be connected to a graphic view. * * @author Andrew Mustun */ class RS_Selection { public: RS_Selection(RS_EntityContainer& entityContainer, RS_GraphicView* graphicView=NULL); void selectSingle(RS_Entity* e); void selectAll(bool select=true); void deselectAll() { selectAll(false); } void invertSelection(); void selectWindow(const RS_Vector& v1, const RS_Vector& v2, bool select=true, bool cross=false); void deselectWindow(const RS_Vector& v1, const RS_Vector& v2) { selectWindow(v1, v2, false); } void selectIntersected(const RS_Vector& v1, const RS_Vector& v2, bool select=true); void deselectIntersected(const RS_Vector& v1, const RS_Vector& v2) { selectIntersected(v1, v2, false); } void selectContour(RS_Entity* e); void selectLayer(RS_Entity* e); void selectLayer(const RS_String& layerName, bool select=true); void deselectLayer(RS_String& layerName) { selectLayer(layerName, false); } protected: RS_EntityContainer* container; RS_Graphic* graphic; RS_GraphicView* graphicView; }; #endif