/**************************************************************************** ** $Id: rs_scriptlist.h 1960 2005-03-12 12:22:01Z andrew $ ** ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** This file is part of the qcadlib Library project. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.ribbonsoft.com for further details. ** ** Contact info@ribbonsoft.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef RS_SCRIPTLIST_H #define RS_SCRIPTLIST_H #include "rs_script.h" #include "rs_ptrlist.h" #define RS_SCRIPTLIST RS_ScriptList::instance() /** * The global list of scripts. This is implemented as a singleton. * Use RS_ScriptList::instance() to get a pointer to the object. * * OBSOLETE * * @author Andrew Mustun */ class RS_ScriptList { protected: RS_ScriptList(); public: /** * @return Instance to the unique script list. */ static RS_ScriptList* instance() { if (uniqueInstance==NULL) { uniqueInstance = new RS_ScriptList(); } return uniqueInstance; } virtual ~RS_ScriptList() {} void init(); void clearScripts(); int countScripts() { return scripts.count(); } //void activateScript(const RS_String& name); //void activateScript(RS_Script* script); ////! @return The active script of NULL if no script is activated. //RS_Script* getActiveScript() { return activeScript; } //virtual void addScript(RS_Script* script); virtual void removeScript(RS_Script* script); //virtual void editScript(RS_Script* script, const RS_Script& source); RS_Script* requestScript(const RS_String& name); //RS_Script* loadScript(const RS_String& name); //void toggleScript(const RS_String& name); //! @return First script of the list. RS_Script* firstScript() { return scripts.first(); } /** @return Next script from the list after * calling firstScript() or nextScript(). */ RS_Script* nextScript() { return scripts.next(); } //void addScriptListListener(RS_ScriptListListener* listener); static bool test(); protected: static RS_ScriptList* uniqueInstance; private: //! all scripts available RS_PtrList scripts; //! List of registered ScriptListListeners //RS_PtrList scriptListListeners; //! Currently active script //RS_Script* activeScript; } ; #endif