//--------------------------------------------------------------------------- // Copyright (C) 1999 Dallas Semiconductor Corporation, All Rights Reserved. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL DALLAS SEMICONDUCTOR BE LIABLE FOR ANY CLAIM, DAMAGES // OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // // Except as contained in this notice, the name of Dallas Semiconductor // shall not be used except as stated in the Dallas Semiconductor // Branding Policy. //--------------------------------------------------------------------------- // // TODO.C - COM functions required by MLANLL.C, MLANTRNU, MLANNETU.C and // MLanFile.C for MLANU to communicate with the DS2480 based // Universal Serial Adapter 'U'. Fill in the platform specific code. // // Version: 1.03 // // History: 1.00 -> 1.01 Added function msDelay. // // 1.01 -> 1.02 Changed to generic OpenCOM/CloseCOM for easier // use with other platforms. // // 1.02 -> 1.03 Removed caps in #includes for Linux capatibility // Add function msGettick() // #include "mlan.h" // exportable functions required for // MLANLL.C, MLANTRNU, or MLANNETU.C void FlushCOM(void); int WriteCOM(int, uchar *); int ReadCOM(int, uchar *); void BreakCOM(void); void msDelay(int); void SetBaudCOM(int); int OpenCOM(char *); void CloseCOM(void); long msGettick(void); //--------------------------------------------------------------------------- // Description: // flush the rx and tx buffers // void FlushCOM(void) { // add platform specific code here } //-------------------------------------------------------------------------- // Write an array of bytes to the COM port, verify that it was // sent out. Assume that baud rate has been set. // // Returns 1 for success and 0 for failure // int WriteCOM(int outlen, uchar *outbuf) { // add platform specific code here return 0; } //-------------------------------------------------------------------------- // Read an array of bytes to the COM port, verify that it was // sent out. Assume that baud rate has been set. // // Returns number of characters read // int ReadCOM(int inlen, uchar *inbuf) { // add platform specific code here return 0; } //-------------------------------------------------------------------------- // Description: // Send a break on the com port for at least 2 ms // void BreakCOM(void) { // add platform specific code here } //-------------------------------------------------------------------------- // Description: // Delay for at least 'len' ms // void msDelay(int len) { // add platform specific code here } //-------------------------------------------------------------------------- // Set the baud rate on the com port. The possible baud rates for // 'new_baud' are: // // PARMSET_9600 0x00 // PARMSET_19200 0x02 // PARMSET_57600 0x04 // PARMSET_115200 0x06 // void SetBaudCOM(int new_baud) { // add platform specific code here } //--------------------------------------------------------------------------- // Attempt to open a com port. // Set the starting baud rate to 9600. // // 'port_zstr' - zero terminate port name. Format is platform // dependent. // // Returns: TRUE - success, COM port opened // int OpenCOM(char *port_zstr) { // add platform specific code here return 0; } //--------------------------------------------------------------------------- // Closes the connection to the port. // void CloseCOM(void) { // add platform specific code here } //-------------------------------------------------------------------------- // Get the current millisecond tick count. Does not have to represent // an actual time, it just needs to be an incrementing timer. // long msGettick(void) { // add platform specific code here return 0; }