/*!
@header BDBAddObjectTEST
@abstract Module of BDB
@availability OS X, GNUstep
@copyright 2004, 2005, 2006 Free Software Foundation, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------
Modification history
19.07.05 ola initial version
23.08.06 ola license changed
-------------------------------------------------------------------------
*/
#include
@interface ASimpleObject : NSObject {
@private
NSString *simpleString;
NSMutableArray *simpleArray;
}
- init;
- (void) dealloc;
- (id) initWithCoder: (NSCoder *) coder;
- (void)encodeWithCoder:(NSCoder *) encoder;
- (BOOL) checkState;
@end
@implementation ASimpleObject
- init {
self = [super init];
self->simpleString = [[NSString alloc]
initWithFormat: @"Hello from ASimpleObject" ];
self->simpleArray = [[NSMutableArray alloc] init];
[self->simpleArray addObject: @"A string entry" ];
[self->simpleArray addObject: [[NSNumber alloc] initWithInt: 23]];
return self;
}
- (void) dealloc {
[self->simpleString release];
[self->simpleArray release];
[super dealloc];
}
- (id) initWithCoder: (NSCoder *) coder {
self = [super init];
NSLog( @"ASimpleObject::initWithCoder...." );
self->simpleString = [[coder decodeObject] retain];
self->simpleArray = [[coder decodeObject] retain];
return self;
}
- (void)encodeWithCoder:(NSCoder *) encoder {
NSLog( @"ASimpleObject::encodeWithCoder...." );
[encoder encodeObject: self->simpleString];
[encoder encodeObject: self->simpleArray];
}
- (BOOL) checkState {
BOOL stateOK = YES;
if( nil == self->simpleString || nil == self->simpleArray ) {
return NO;
}
if( ![self->simpleString isEqualToString: @"Hello from ASimpleObject"] ) {
return NO;
}
NSLog( @"simple string reloaded!" );
if( [self->simpleArray count] < 2 ) {
return NO;
}
NSLog( @"Array with at least 2 elements reloaded!" );
if( ![[self->simpleArray objectAtIndex:0]
isEqualToString: @"A string entry"] ) {
return NO;
}
NSLog( @"First element correctly reloaded" );
if( [[self->simpleArray objectAtIndex: 1] intValue] != 23 ) {
return NO;
}
NSLog( @"Second element correctly reloaded.\nState completely reloaded!" );
return stateOK;
}
@end
@implementation BDBAddObjectTEST
- testAddObject {
BDBDatabaseEntry *keyEntry, *dataEntry;
ASimpleObject *obj;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSLog( @"BDBAddObjectTEST::testAddObject: BEGINNING TESTS..." );
obj = [[[ASimpleObject alloc] init] autorelease];
keyEntry = [ [[BDBDatabaseEntry alloc]
initWithObject: @"ASimpleObject1"] autorelease];
dataEntry = [ [[BDBDatabaseEntry alloc] initWithObject: obj ] autorelease ];
[ database putEntryWithTransaction: nil key: keyEntry value: dataEntry ];
keyEntry = [ [[BDBDatabaseEntry alloc]
initWithObject: @"ASimpleObject1"] autorelease];
dataEntry = [[BDBDatabaseEntry alloc] init];
[database getEntryWithTransaction: nil key:keyEntry data: dataEntry];
obj = (ASimpleObject *) ([dataEntry object]);
ECAssertTrue( [obj checkState], @"Object not correctly reloaded!" );
NSLog( @"BDBAddObjectTEST::testAddObject: TESTS FINISHED..." );
[pool release];
return self;
}
@end